Cards
Adrenaline
Generic
You gain 4 (Up to 4)
Continue
Never stop moving.
Support Action
E
FRB001 B01
Alexandre Desbiens
Dissect
Generic
A Hero Discards a card
Continue
Don't let others change you.
Support Action
E
FRB002 B01
Glean
Generic
Discard Put a card from your graveyard back into your hand
Continue
Be curious.
Support Action
E
FRB003 B01
Alexandre Desbiens
Impair
Generic
Disable an Evo this round (Treat it as blank)
Continue
Fight on your terms.
Support Action
E
FRB004 B01
Oppose
Generic
Cancel an Active Reaction Card or Active Instant Card (It has no effect)
Take control.
Instant
E
FRB005 B01
Alexandre Desbiens
Rewrite
Generic
Destroy a Hero's Recycling and they Recycle the top card of their deck if a card was Destroyed
Continue
Resist the opposition.
Support Action
E
FRB006 B01
Sow
Generic
Backup this card
Continue
Work for a better future.
Support Action
E
FRB007 B01
Wipe
Generic
Destroy all Fields
Continue
Start anew.
Support Action
E
FRB008 B01
Aether Blast UC
Generic
hit
Your next Spell this round gains 2
2
Aether Spell Action
U
FRB011 B01
Aether Blast BL
Generic
hit
4
Aether Spell Action
C
FRB009 B01
Aether Blast OC
Generic
hit
Your next Spell this round loses 2
6
Aether Spell Action
R
FRB009 B01
Barricade UC
Generic
hit
Has 2 and Lasts 1 round (Destroy it at the start of the next round)
Area Machine
U
FRB014 B01
Barricade BL
Generic
hit
Has 4 and Lasts 1 round (Destroy it at the start of the next round)
Continue
Area Construct
C
FRB013 B01
Barricade OC
Generic
hit
Has 6 and Lasts 1 round (Destroy it at the start of the next round)
Area Construct
R
FRB012 B01
Cleanse UC
Generic
hit
Destroy an Area on this square
Destroys an area Heal 4
Continue
Area Action
U
FRB017 B01
Cleanse BL
Generic
hit
Destroy all Areas on this square
Continue
Area Action
C
FRB016 B01
Cleanse OC
Generic
hit2x2
Destroy all Areas on those squares
Destroys an area Lose 2
Continue
Area Action
R
FRB015 B01
Conjure Projectile UC
Generic
projectile
Heal 2 (Up to your starting health.)
4
Aether Spell Action
U
FRB020 B01
Conjure Projectile BL
Generic
projectile
6
Aether Spell Action
C
FRB019 B01
Conjure Projectile OC
Generic
projectile
You lose 2
8
Aether Spell Action
R
FRB018 B01
Energy Vampire UC
Generic
Steal up to 2 Shield from a unit and they cannot gain Shield this turn
Continue
Support Action
U
FRB001 B01
Energy Vampire BL
Generic
Steal up to 4 Shield from a unit
Continue
Support Action
C
FRB001 B01
Energy Vampire OC
Generic
Steal up to 6 Shield from a unit
You cannot gain Shield this round
Continue
Support Action
R
FRB021 B01
Fault Analysis UC
Generic
Your Active Attack or Spell gains Pierce 4 (It penetrates up to 4 total from parry, shield and armour) and Hit They cannot gain Parry or Shield this turn
Reaction
U
FRB026 B01
Fault Analysis BL
Generic
Your Active Attack or Spell gains Pierce 6 (It penetrates up to 6 total from parry, shield and armour)
Reaction
C
FRB001 B01
Fault Analysis OC
Generic
Your Active Attack or Spell gains Pierce 8 (It penetrates up to 8 total from parry, shield and armour) and you cannot gain Parry or Shield this round
Reaction
R
FRB001 B01
Gun Sentry UC
Generic
Has 1
Once per round Attack projectile
2
Turret Machine Action
U
FRB001 B01
Gun Sentry BL
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack projectile
4
Turret Machine Action
C
FRB001 B01
Gun Sentry OC
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per turn Attack projectile
After attack Destroy this
6
Turret Machine Action
R
FRB001 B01
Hook UC
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line) and Engage 2 (Move 2 squares towards the middle line.)
Continue
2
Fist Attack Action
U
FRB001 B01
Hook BL
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line.)
Continue
4
Fist Attack Action
C
FRB031 B01
Hook OC
Generic
projectile
Hit Engage 2 (Move 2 squares towards the middle line.)
Continue
6
Fist Attack Action
R
FRB001 B01
Immolate UC
Generic
You Burn 1 (Remove a card in a hero's discard from the game.)
Put one of your Burnt cards back into your hand
Support Action
U
FRB001 B01
Immolate BL
Generic
You Burn 2 (Remove 2 discarded cards from the game.)
Support Action
C
FRB001 B01
Immolate OC
Generic
All Heroes Burn 3 (They remove 3 discarded cards from the game.)
Support Action
R
FRB001 B01
Laser Burst UC
Generic
projectile
Your next Attack this round gains 2
A classic in every Evo's arsenal.
4
Pistol Attack Action
U
FRB001 B01
Laser Burst BL
Generic
projectile
A classic in every Evo's arsenal.
6
Pistol Attack Action
C
FRB001 B01
Laser Burst
Mining Drill UC
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
2
Turret Machine Action
U
FRB041 B01
Mining Drill BL
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
3
Turret Machine Action
C
FRB001 B01
Mining Drill OC
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
4
Turret Machine Action
R
FRB001 B01
Oil Slick UC
Generic
hit
Lasts 1 turns
Unit enters They lose 1
Continue
Area Action
U
FRB001 B01
Oil Slick BL
Generic
hit
Lasts 2 turns
Unit enters They lose 1
Continue
Area Action
C
FRB001 B01
Oil Slick OC
Generic
hit
Lasts 3 turns
Unit enters They lose 1
Continue
Area Action
R
FRB001 B01
Reverse Polarity UC
Generic
Your Active Versioned Attack or Spell gains 6 , then loses 2 per Version
Reaction
U
FRB001 B01
Reverse Polarity BL
Generic
Your Active Versioned Attack or Spell gains 7 , then loses 2 per Version
Reaction
C
FRB046 B01
Reverse Polarity OC
Generic
Your Active Versioned Attack or Spell gains 8 , then loses 2 per Version
Reaction
R
FRB001 B01
Revitalize UC
Generic
Heal 4, Shield 2 (Up to your starting health, and prevent the next 2 damage your would take this round.)
Continue
Support Action
U
FRB001 B01
Revitalize BL
Generic
Heal 6 (Up to your starting health.)
Continue
Support Action
C
FRB001 B01
Revitalize OC
Generic
Lose 2
End of round Heal 10 (Up to your starting health.)
Continue
Support Action
R
FRB001 B01
Slug Shot UC
Generic
projectile
Hit Push 2, Impact 2 (Move the target 2 squares away from the middle line. Collisions deal 2 damage.)
1
Pistol Attack Action
U
FRB001 B01
Slug Shot BL
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
3
Pistol Attack Action
C
FRB001 B01
Slug Shot OC
Generic
projectile
Hit Push 1 (Move the target one square away from the middle line.)
5
Pistol Attack Action
R
FRB051 B01
Spike Field UC
Generic
Unit enters It takes 1
Continue
Area Support Action
U
FRB056 B01
Spike Field BL
Generic
hit
Lasts 2 rounds
Unit enters It takes 3
Continue
Area Support Action
C
FRB001 B01
Spike Field OC
Generic
hit
Lasts 1 round
Unit enters It takes 5
Continue
Area Support Action
R
FRB001 B01
Haubert, Impenetrable
Force Field
Generic
Once per round You Shield 1 (Prevent the next damage you would take this round)
Reactive Evo
T
FRB001 B01
Harsh Opposition
Generic
Pull 2, Continue projectile (Move the target 2 squares towards the middle line.)
Enemy enters melee range They take 1 (Melee range is any square around your hero.)
Evo
T
FRB001 B01
Power Knocker
Generic
Attack melee
Attack, Half Damage projectile (Half its base damage, rounded up.)
6
Fist Evo
T
FRB001 B01
Shockwave Gauntlet
Generic
Your Active Attack's Attack Pattern becomes melee3l and it loses 3 per Distance
Reactive Evo
T
FRB061 B01
The Wall
Generic
You Parry 5
Discard You Parry 5 (Prevent the next 5 damage you would take this turn, or 10 if you paid the discard cost.)
Reactive Evo
T
FRB001 B01
Consume
Generic
melee
Discarded Your Active Attack gains 4
8
Fist Attack Action
E
FRB001 B01
Daunt
Generic
Your next Fist Attack this turn gains 4 and Inevitable (Reactions cannot be played while it is active.)
Continue
Support Action
E
FRB001 B01
Drill
Generic
melee3l
Discard The Attack Pattern becomes melee5l
6
Fist Attack Action
E
FRB001 B01
Grapple
Generic
melee
Hit Targets in melee range are Immobilized this round until you move (Melee range is any square around your hero, and they cannot move.)
6
Fist Attack Action
E
FRB066 B01
Inner Release
Generic
Trigger all Discard Triggers on Fist Attacks you play this round (You may still discard a card to trigger it again.)
Support Action
E
FRB001 B01
Retaliate
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Once Parry Deal 2 to its source
Reaction
E
FRB001 B01
Unstoppable
Generic
melee
Inevitable (Reactions cannot be played while it is active.)
8
Fist Attack Action
E
FRB001 B01
Unwavering
Generic
melee
Discarded Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack Action
E
FRB001 B01
Bash In UC
Generic
melee
Discard Double your shield
This gains 1 for each Shield you have
4
Fist Attack Action
U
FRB001 B01
Bash In BL
Generic
melee
This gains 1 for each Shield you have
2
Fist Attack Action
C
FRB001 B01
Bash In OC
Generic
melee
This gains 2 for each Shield you have
After attack Lose all Shield
0
Fist Attack Action
R
FRB071 B01
Brace UC
Generic
Shield 2 (Prevent the next 2 damage you would take this round.)
You do not lose your Shield at the end of rounds, ending when you have no Shield
Continue
Support Action
U
FRB076 B01
Brace BL
Generic
Shield 4 (Prevent the next 4 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Support Action
C
FRB001 B01
Brace OC
Generic
Shield 6 (Prevent the next 6 damage you would take this round.)
You do not lose your Shield at the end of this round, ending if you lose Shield
Continue
Support Action
R
FRB001 B01
Breach UC
Generic
melee
Discard The Attack Pattern becomes melee3w2l
6
Fist Attack Action
U
FRB001 B01
Breach BL
Generic
melee
Discard The Attack Pattern becomes melee3w
8
Fist Attack Action
C
FRB001 B01
Breach OC
Generic
melee
This cannot gain Range
Discard The Attack Pattern becomes melee3w
10
Fist Attack Action
R
FRB001 B01
Bulldoze UC
Generic
melee
Discard The Attack Pattern becomes projectile1
6
Fist Attack Action
U
FRB001 B01
Bulldoze BL
Generic
melee
Discard The Attack Pattern becomes projectile
8
Fist Attack Action
C
FRB081 B01
Bulldoze OC
Generic
melee
Discard The Attack Pattern becomes projectile
Hit You lose 1 per Distance
10
Fist Attack Action
R
FRB001 B01
Evo Curl UC
Generic
melee
Discard Gain 2 Armour this round (Prevent 2 damage from every instance of damage you would take.)
4
Fist Attack Action
U
FRB001 B01
Evo Curl BL
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
6
Fist Attack Action
C
FRB001 B01
Evo Curl OC
Generic
melee
Discard All Heroes gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
8
Fist Attack Action
R
FRB001 B01
High Impact UC
Generic
melee
Discard This gains 4 and Hit They lose 2
4
Fist Attack Action
U
FRB001 B01
High Impact BL
Generic
melee
Discard This gains 4
6
Fist Attack Action
C
FRB001 B01
High Impact OC
Generic
melee
Discard This gains 4 and Push 2 (Move the target 2 squares back from the center line.)
8
Fist Attack Action
R
FRB086 B01
Perforate UC
Generic
melee
Discard This gains 2 and 2 Range
6
Fist Attack Action
U
FRB091 B01
Perforate BL
Generic
melee
Discard This gains 2 and 1 Range
8
Fist Attack Action
C
FRB001 B01
Perforate OC
Generic
melee
Discard This gains 2 and loses 1 Range
10
Fist Attack Action
R
FRB001 B01
Protect UC
Generic
Parry 4 (Prevent the next 4 damage you would take this turn.)
Fully blocks Heal 2 (Up to your starting health.)
Reaction
U
FRB001 B01
Protect BL
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Reaction
C
FRB001 B01
Protect OC
Generic
Parry 8 (Prevent the next 8 damage you would take this turn.)
You lose 2
Reaction
R
FRB001 B01
Shield Uphold UC
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
6
Fist Attack Action
U
FRB001 B01
Shield Uphold BL
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack Action
C
FRB096 B01
Shield Uphold OC
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
10
Fist Attack Action
R
FRB001 B01
Smash UC
Generic
melee
Discard This deals Double Damage and gains Hit They Discard a card (Double its base damage.)
4
Fist Attack Action
U
FRB001 B01
Smash BL
Generic
melee
Discard This deals Double Damage (Double its base damage.)
6
Fist Attack Action
C
FRB001 B01
Smash OC
Generic
melee
Discard This deals Double Damage (Double its base damage.)
Hit You Discard a card
8
Fist Attack Action
R
FRB001 B01
Spring Loaded UC
Generic
Your next Fist Attack this turn gains 2 and 2 Range (It hits 2 squares further.)
Continue
Support Action
U
FRB001 B01
Spring Loaded BL
Generic
Your next Fist Attack this turn gains 4 and 1 Range (It hits a square further.)
Continue
Support Action
C
FRB001 B01
Spring Loaded OC
Generic
Your next Fist Attack this turn gains 6 , 1 Range and Hit Their next Attack this turn gains 1 Range
Continue
Support Action
R
FRB101 B01
Steadfast UC
Generic
Draw 2
Discard a card
Support Action
U
FRB106 B01
Steadfast BL
Generic
Draw 2
Discard 2
Continue
Support Action
C
FRB001 B01
Steadfast OC
Generic
Draw 2
Discard 3
Instant
R
FRB001 B01
Amorce, Catacombs Outlaw
Fanning Revolver
Generic
Other evo attack This gains 1 Energy, up to 6
Attack projectile
Attack This gains 1 Repeat for each 2 Energy, then loses all Energy (It attacks an additional time for each 2 energy it has.)
1
Pistol Evo
T
FRB001 B01
Laser Blaster
Generic
Attack projectile
A Gunslinger's best friend.
4
Pistol Evo
T
FRB001 B01
Alexandre Desbiens
Last Shelter
Generic
Parry 5 and this gains 1 Energy (Prevent the next 5 damage you would take this turn.)
Start of round You lose 1 for each Energy this has
Reactive Evo
T
FRB001 B01
Propulsion Waders
Generic
Move 1
Activated This costs an additional 2 to activate (This can stack.)
Reactive Evo
T
FRB111 B01
Regenerative Brace
Generic
Move X Add X Energy, up to 10
10 Energy This loses all Energy and your next Pistol Attack this round gains 1 Base
Evo
T
FRB001 B01
Gattling Fire
Generic
projectile
Gains repeats Gains that much plus 1 instead
Instant Discard This gains 1 Repeat (This attacks an additional time with the same base damage.)
3
Pistol Attack Action
E
FRB001 B01
Lightspeed Spark
Generic
projectile
"Did I miss something? That shouldn't be possible..." - Avancée
3
Pistol Attack Instant
E
FRB001 B01
Locked and Loaded
Generic
Your next Pistol Attack this turn gains 1 Repeat (It attacks an additional time with the same base damage.)
Continue
Support Action
E
FRB001 B01
Make it Spin
Generic
Backup a Pistol Attack in your Discard (This ignores backup from hand limits.)
Support Action
E
FRB116 B01
Peek Shot
Generic
projectile
Once Reaction The Attack Pattern becomes projectileright or projectileleft
5
Pistol Attack Action
E
FRB001 B01
Reload
Generic
Your next Pistol Attack this turn gains 1 Base
Draw a card
Continue
Support Action
E
FRB001 B01
Second Round
Generic
projectile
This gains 1 for each time you Repeated this turn
0
Pistol Attack Action
E
FRB001 B01
Shrapnel Explosion
Generic
projectileaoe
3
Pistol Attack Action
E
FRB001 B01
Armour-Piercing Beam UC
Generic
Your next Evo Attack this turn gains 2 Base , Pierce 2 and 1 Repeat (It penetrates up to 2 total from parry, shield and armour and attacks an additional time.)
Continue
Support Action
U
FRB001 B01
Armour-Piercing Beam BL
Generic
Your next Evo Attack this turn gains 4 Base and Pierce 4 (It penetrates up to 4 total from parry, shield and armour.)
Continue
Support Action
C
FRB001 B01
Armour-Piercing Beam OC
Generic
Your next Evo Attack this turn gains 6 Base , Pierce 6 and cannot Repeat (It penetrates up to 6 total from parry, shield and armour.)
Continue
Support Action
R
FRB121 B01
Crossfire UC
Generic
Parry 1 (Prevent the next damage you would take this turn) and Heal 1 (Up to your starting health) for each 2 times you Repeated this round
Reaction
U
FRB126 B01
Crossfire BL
Generic
Parry 1 for each time you Repeated this round
Reaction
C
FRB001 B01
Crossfire OC
Generic
Parry 2 (Prevent the next 2 damage you would take this round) and lose 1 for each time you Repeated this round
Reaction
R
FRB001 B01
Diffraction Lens UC
Generic
projectile
Inevitable (Reactions cannot be played while this is active.)
This loses 2 per Distance
6
Pistol Attack Action
U
FRB001 B01
Diffraction Lens BL
Generic
projectile
This loses 2 Base per Distance
8
Pistol Attack Action
C
FRB001 B01
Diffraction Lens OC
Generic
projectile
This loses 2 Base per Distance
Enemy Reactions gain 1 Repeat this turn (They cast an additional time.)
10
Pistol Attack Action
R
FRB001 B01
Headshot UC
Generic
projectile
Hit Stun
Continue
3
Pistol Attack Action
U
FRB001 B01
Headshot BL
Generic
projectile
Hit Stun
5
Pistol Attack Action
C
FRB131 B01
Headshot OC
Generic
projectile
Hit Stun
You are Stunned
7
Pistol Attack Action
R
FRB001 B01
Motion Blur UC
Generic
projectile
Hit Gain 2 (Up to 4.)
3
Pistol Attack Action
U
FRB001 B01
Motion Blur BL
Generic
projectile
Hit Gain 1 (Up to 4.)
5
Pistol Attack Action
C
FRB001 B01
Motion Blur OC
Generic
projectile
Hit You lose 1
7
Pistol Attack Action
R
FRB001 B01
Overheat UC
Generic
projectile
1 Repeat (This attacks 2 times with the same base damage.)
Hit They lose 1
2
Pistol Attack Action
U
FRB001 B01
Overheat BL
Generic
projectile
3 Repeats (This attacks 4 times with the same base damage.)
After attack You lose 2
2
Pistol Attack Action
C
FRB001 B01
Overheat OC
Generic
projectile
5 Repeats (This attacks 6 times with the same base damage.)
After attack You lose 6
2
Pistol Attack Action
R
FRB136 B01
Rapid Fire UC
Generic
projectile
2 Repeats (This attacks 3 times with the same base damage.)
Your next Repeating Attack gains Repeat 1
1
Pistol Attack Action
U
FRB141 B01
Rapid Fire BL
Generic
projectile
4 Repeats (This attacks 5 times with the same base damage.)
1
Pistol Attack Action
C
FRB001 B01
Rapid Fire OC
Generic
projectile
6 Repeats (This attacks 7 times with the same base damage.)
This loses 2 Repeats for each Card or Ability you've played this round
1
Pistol Attack Action
R
FRB001 B01
Sawedoff UC
Generic
projectile
Before Attack Repel 2 (Move 2 squares back from the middle line)
Hit Push 2 (Move the target 2 squares back from the middle line)
3
Pistol Attack Action
U
FRB001 B01
Sawedoff BL
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
5
Pistol Attack Action
C
FRB001 B01
Sawedoff OC
Generic
projectile
Lose all
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
7
Pistol Attack Action
R
FRB001 B01
Slide Dash UC
Generic
projectile
Before Attack You may Move 2
After attack You may Move 2
3
Pistol Attack Action
U
FRB001 B01
Slide Dash BL
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
5
Pistol Attack Action
C
FRB146 B01
Slide Dash OC
Generic
projectile
Before Attack You may Move 1
Hit They may Move 1
7
Pistol Attack Action
R
FRB001 B01
Snipe UC
Generic
melee5l
Pierce 3 (It penetrates up to 3 total from parry, shield and armour.)
1
Pistol Attack Action
U
FRB001 B01
Snipe BL
Generic
melee5l
3
Pistol Attack Action
C
FRB001 B01
Snipe OC
Generic
melee3l
5
Pistol Attack Action
R
FRB001 B01
Terminal Velocity UC
Generic
projectile
This gains 1 per Distance
Continue
2
Pistol Attack Action
U
FRB001 B01
Terminal Velocity BL
Generic
projectile
This gains 1 per Distance
4
Pistol Attack Action
C
FRB001 B01
Terminal Velocity OC
Generic
projectile
This gains 1 per Distance
Hit Their next Action gains Continue
6
Pistol Attack Action
R
FRB151 B01
Warning Shot UC
Generic
projectile
Continue
Your next Pistol Attack this turn gains Continue
3
Pistol Attack Action
U
FRB156 B01
Warning Shot BL
Generic
projectile
Continue
5
Pistol Attack Action
C
FRB001 B01
Warning Shot OC
Generic
projectile
Your next Actions this round cannot Continue
Continue
7
Pistol Attack Action
R
FRB001 B01
Verglas, Frigid Stare
Arcane Capacitor
Generic
Cast hit (This is a spell.)
3
Aether Evo
T
FRB001 B01
Creeping Frost
Generic
Start of round All Heroes Freeze 1 (They lose 1 .)
Evo
T
FRB001 B01
Crystal Cultivator
Generic
Your first Spell each turn gains Hit They Freeze 1 (They lose 1 .)
Evo
T
FRB001 B01
Frost Injector
Generic
Once per round Healed Gain 1 and Heal 1 (Up to 4, and up to your starting health.)
Evo
T
FRB161 B01
Hyper Cooler
Generic
Parry 5 (Prevent the next 5 damage you would take this turn.)
Once Parry They Freeze 1 (They lose 1 .)
Reactive Evo
T
FRB001 B01
Absolute Zero
Generic
All Units Freeze 4 (They lose 4 .)
Support Action
E
FRB001 B01
Cryomechanics
Generic
All Card Costs are reduced by this round
Continue
Support Action
E
FRB001 B01
Deep Freeze
Generic
hit
Hit They Freeze 2 (They lose 2 .)
3
Elemental Spell Action
E
FRB001 B01
Frost Hex
Generic
hit
Hit They Freeze 1 (They lose 1 .)
1 Repeat (This casts 2 times with the same base damage.)
3
Elemental Spell Action
E
FRB166 B01
Hail Storm
Generic
hit3x3
This gains 1 and Hit They Freeze 1 (They lose 1 .)
1
Elemental Spell Action
E
FRB001 B01
Iceletting
Generic
Draw a card Draw a card
Continue
Support Action
E
FRB001 B01
Slow to a Crawl
Generic
An Active Action, Attack or Spell cannot Continue
Reaction
E
FRB001 B01
Snow Glare
Generic
A Hero Freezes 1 and is Stunned (They lose 1 .)
Continue
Support Action
E
FRB001 B01
Arcane Weaving UC
Generic
Your Active Spell gains 2 and Triggers all Hit Triggers an additional time
Reaction
U
FRB001 B01
Arcane Weaving BL
Generic
Your Active Spell gains 4
Reaction
C
FRB001 B01
Arcane Weaving OC
Generic
Your Active Spell gains 6 and loses all Hit Triggers
Reaction
R
FRB171 B01
Chilling Blast UC
Generic
hit
Hit They Freeze 2 (They lose 2 .)
1
Elemental Spell Action
U
FRB176 B01
Chilling Blast BL
Generic
hit
Hit They Freeze 1 (They lose 1 .)
3
Elemental Spell Action
C
FRB001 B01
Chilling Blast OC
Generic
hit
You Freeze 1 (You lose 1 .)
Hit They Freeze 1 (They lose 1 .)
5
Elemental Spell Action
R
FRB001 B01
Cold Grasp UC
Generic
hit
This gains 1 Pierce for each you're missing (It penetrates up to your missing total from parry, shield and armour.)
4
Elemental Spell Action
U
FRB001 B01
Cold Grasp BL
Generic
hit
This gains 1 for each you're missing
2
Elemental Spell Action
C
FRB001 B01
Cold Grasp OC
Generic
hit
This gains 2 for each you're missing
0
Elemental Spell Action
R
FRB001 B01
Coolant Injection UC
Generic
Heal 4 (Up to your starting health.)
The next time you Heal this round, you gain 1 (Up to 4.)
Continue
Support Action
U
FRB001 B01
Coolant Injection BL
Generic
You Freeze 1 (You lose 1 .)
Heal 6 (Up to your starting health.)
Continue
Support Action
C
FRB181 B01
Coolant Injection OC
Generic
You Freeze 2 (You lose 2 .)
Heal 8 (Up to your starting health.)
Continue
Support Action
R
FRB001 B01
Crystalize UC
Generic
The Active Attack or Spell loses 1 Base and all Hit Triggers
Reaction
U
FRB001 B01
Crystalize BL
Generic
The Active Attack or Spell loses 3 Base
Reaction
C
FRB001 B01
Crystalize OC
Generic
The Active Attack or Spell loses 5 Base and gains Hit They Discard a card
Reaction
R
FRB001 B01
Energy Outburst UC
Generic
hit
Your next spell gains 3 and Hit Gain 1 (Up to 4.)
1
Aether Spell Action
U
FRB001 B01
Energy Outburst BL
Generic
hit
This gains 3
3
Aether Spell Action
C
FRB001 B01
Energy Outburst OC
Generic
hit
This gains 3
5
Aether Spell Action
R
FRB186 B01
Essence Drain UC
Generic
hit
Hit Heal 4 (Up to your starting health.)
1
Aether Spell Action
U
FRB191 B01
Essence Drain BL
Generic
hit
Hit Heal 2 (Up to your starting health.)
3
Aether Spell Action
C
FRB001 B01
Essence Drain OC
Generic
hit
Hit You lose 2 and Heal 2 (Up to your starting health) at the end of the round
5
Aether Spell Action
R
FRB001 B01
Freeze Ray UC
Generic
projectile
Hit They Freeze 2 (They lose 2 .)
3
Elemental Spell Action
U
FRB001 B01
Freeze Ray BL
Generic
projectile
Hit They Freeze 1 (They lose 1 .)
5
Elemental Spell Action
C
FRB001 B01
Freeze Ray OC
Generic
projectile
You Freeze 1 (You lose 1 .)
7
Elemental Spell Action
R
FRB001 B01
Icicle Wall UC
Generic
hit
Reaction Discard this Parry 2 (Prevent the next 2 damage you would take this turn) and Heal 2 (Up to your starting health) for each Hit Trigger you take this turn
2
Elemental Spell Action
U
FRB001 B01
Icicle Wall BL
Generic
hit
Reaction Discard this Parry 4 (Prevent the next 4 damage you would take this turn.)
4
Elemental Spell Action
C
FRB196 B01
Icicle Wall OC
Generic
hit
Reaction Discard this Parry 6 (Prevent the next 6 damage you would take this turn) and lose 2 for each Hit Trigger you take this turn
6
Elemental Spell Action
R
FRB001 B01
Infuse Ice UC
Generic
Your next Spell this turn gains 1 and Hit They Freeze 2 (They lose 1 .)
Continue
Support Action
U
FRB001 B01
Infuse Ice BL
Generic
Your next Spell this turn gains 3 and Hit They Freeze 1 (They lose 1 .)
Continue
Support Action
C
FRB001 B01
Infuse Ice OC
Generic
Your next Spell this turn gains 5 and Hit You Freeze 1 (You lose 1 .)
Continue
Support Action
R
FRB001 B01
Piercing Cold UC
Generic
Your Active Spell gains Pierce 3 and Inevitable (It penetrates up to 3 total from parry, shield and armour and reactions cannot be played while it is active.)
Reaction
U
FRB001 B01
Piercing Cold BL
Generic
Your Active Spell gains Pierce 5 (It penetrates up to 5 total from parry, shield and armour.)
Reaction
C
FRB001 B01
Piercing Cold OC
Generic
Your Active Spell gains Pierce 7 (It penetrates up to 7 total from parry, shield and armour.)
You cannot play Reactions this round
Reaction
R
FRB201 B01
Thermal Exchange UC
Generic
hit
Hit Steal 1
The next time you would gain this turn, gain 1 more
1
Elemental Spell Action
U
FRB206 B01
Thermal Exchange BL
Generic
hit
Hit Steal 1
3
Elemental Spell Action
C
FRB001 B01
Thermal Exchange OC
Generic
hit
Hit They Steal 1 from you
5
Elemental Spell Action
R
FRB001 B01
Clé, Retro Enthusiast
Adaptive Upgrader
Generic
Your first Upgrade each round gains Reroute (It can be played by a machine you control instead.)
Evo
T
FRB001 B01
Contraption Disassembler
Generic
Once per turn
Sacrifice a machine Parry 4 (Prevent the next 4 damage you would take this turn.)
Reactive Evo
T
FRB001 B01
Efficiency Module
Generic
Once per round A Machine you control Lasts another round
Evo
T
FRB001 B01
Plasma Powered Ranch
Generic
An adjacent Machine you control can attack an additional time this turn
Once per Round Attack projectile
4
Machine Evo
T
FRB211 B01
Power Charger
Generic
You or a Machine you control Shields 4 (They prevent the next 4 damage they would take this round.)
Reactive Evo
T
FRB001 B01
Commander Beacon
Generic
Has 1 and 1 Armor (It prevents 1 damage from each instance of damage it would take.)
All Machines you control have +1
Turret Machine Action
E
FRB001 B01
Failure Prognosis
Generic
All Machines you control Shield 2 and Last another turn (They prevent the next 2 damage they would take this round.)
Reaction
E
FRB001 B01
Focused Spark Generator
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee5l
3
Turret Machine Action
E
FRB001 B01
High Caliber Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack projectile
5
Turret Machine Action
E
FRB216 B01
Power Reroute
Generic
projectile
This gains 1 for each Base of all Machines you control
1
Machine Attack Action
E
FRB001 B01
Psy Blade Launcher
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3w2b
3
Turret Machine Action
E
FRB001 B01
Quick Deploy Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Instant Deploy this
Oncea per round Attack projectile
3
Turret Machine Action
E
FRB001 B01
Total Recall
Generic
Return all Machines you control to your hand
Your Machines can attack one fewer time this round
"We might have underestimated her talent." - Vis
Reaction
E
FRB001 B01
Alpha Structure UC
Generic
Has 1
Start of round | Deploy Gains either 1 Shield or 1 this round (This prevents the next 1 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine Action
U
FRB001 B01
Alpha Structure BL
Generic
Has 1
Start of round | Deploy Gains either 2 Shield or 2 this round (This prevents the next 2 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine Action
C
FRB001 B01
Alpha Structure OC
Generic
Has 1
Start of round | Deploy Gains either 3 Shield or 3 this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine Action
R
FRB221 B01
Emergency Patch UC
Generic
Reroute (This can be played by a machine you control instead.)
Parry 3 (Prevent the next 3 damage you would take this turn.)
Reaction
U
FRB226 B01
Emergency Patch BL
Generic
Reroute (This can be played by a machine you control instead.)
Parry 4 (Prevent the next 4 damage you would take this turn.)
Reaction
C
FRB001 B01
Emergency Patch OC
Generic
Reroute (This can be played by a machine you control instead.)
Parry 5 (Prevent the next 5 damage you would take this turn.)
Reaction
R
FRB001 B01
Energize UC
Generic
Reroute (This can be played by a machine you control instead.)
Gain 1 with Machine Attacks this round
Continue
Support Action
U
FRB001 B01
Energize BL
Generic
Reroute (This can be played by a machine you control instead.)
Gain 2 with Machine Attacks this round
Continue
Support Action
C
FRB001 B01
Energize OC
Generic
Reroute (This can be played by a machine you control instead.)
Gain 3 with Machine Attacks this round
Continue
Support Action
R
FRB001 B01
Energy Funnel UC
Generic
projectile
An adjacent Machine you control can attack an additional time this round
1
Machine Attack Action
U
FRB001 B01
Energy Funnel BL
Generic
projectile
An adjacent Machine you control can attack an additional time this round
2
Machine Attack Action
C
FRB231 B01
Energy Funnel OC
Generic
projectile
An adjacent Machine you control can attack an additional time this round
3
Machine Attack Action
R
FRB001 B01
Multi-Part Shot UC
Generic
projectile
Gains 2 for each Machine you control
3
Machine Attack Action
U
FRB001 B01
Multi-Part Shot BL
Generic
projectile
Gains 1 for each Machine you control
5
Machine Attack Action
C
FRB001 B01
Multi-Part Shot OC
Generic
projectile
Loses 1 for each Machine you control
7
Machine Attack Action
R
FRB001 B01
Overcharged Batteries UC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 2 (It prevents the next 2 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Support Action
U
FRB001 B01
Overcharged Batteries BL
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 3 (It prevents the next 3 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Support Action
C
FRB001 B01
Overcharged Batteries OC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 4 (It prevents the next 4 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Support Action
R
FRB236 B01
Rapid Construction UC
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 2 and Continue
Continue
Support Action
U
FRB241 B01
Rapid Construction BL
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 3 and Continue
Continue
Support Action
C
FRB001 B01
Rapid Construction OC
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 4 and Continue
Continue
Support Action
R
FRB001 B01
Rebalance Weapons UC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 1 and Pierce 3 (It penetrates up to 3 total from parry, shield and armour.)
Support Action
U
FRB001 B01
Rebalance Weapons BL
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 3
Support Action
C
FRB001 B01
Rebalance Weapons OC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 5
Loses 3 against targets with Parry, Shield or Armour
Support Action
R
FRB001 B01
Regenerative Chamber UC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 2 (Prevent the next 2 damage you would take this round.)
Support Action
U
FRB001 B01
Regenerative Chamber BL
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 3 (Prevent the next 3 damage you would take this round.)
Support Action
C
FRB246 B01
Regenerative Chamber OC
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 4 (Prevent the next 4 damage you would take this round.)
Support Action
R
FRB001 B01
Reinforce Structure UC
Generic
Reroute (This can be played by a machine you control instead.)
They Shield 4 and cannot be Pierced this round (They prevent the next 4 damage they would take this round.)
Continue
Support Action
U
FRB001 B01
Reinforce Structure BL
Generic
Reroute (This can be played by a machine you control instead.)
They Shield 6 (They prevent the next 6 damage they would take this round.)
Continue
Support Action
C
FRB001 B01
Reinforce Structure OC
Generic
Reroute (This can be played by a machine you control instead.)
They Shield 8 and Pierce is doubled against them this round (Prevent the next 8 damage you would take this round.)
Continue
Support Action
R
FRB001 B01
Relocate UC
Generic
Return one of your Upgrades to your hand
You may play your next Upgrade as a Reaction
Reaction
U
FRB001 B01
Relocate BL
Generic
Return up to 2 of your Upgrades to your hand
Reaction
C
FRB001 B01
Relocate OC
Generic
Return up to 3 of your Upgrades to your hand
You may only play one more Upgrade this round
Reaction
R
FRB251 B01
Rotary Barrel UC
Generic
Machine Upgrade (Place this under a machine you control when played.)
If this would gain an additional Attack, it gains that much plus 1 instead
Support Action
U
FRB256 B01
Rotary Barrel BL
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack an additional time each round and gain 1
Support Action
C
FRB001 B01
Rotary Barrel OC
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack 2 additional times each round and lose 1
Support Action
R
FRB001 B01
Hero
Evos
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