NEON
NEON Cards
Hold All the Cards
Showing 256 of 256 cards
Generic
Pummeler
Gunslinger
Manipulator
Engineer
Adrenaline
Generic
Gain (Up to 4.)
Continue
Never stop moving.
Action
E
A03001
Alexandre Desbiens
Dissect
Generic
A player Discards a card
Continue
Don't let others change you.
Action
E
A03001
Glean
Generic
Discard Draw a card from your graveyard
Continue
Be curious.
Action
E
A03001
Alexandre Desbiens
IMpair
Generic
Disable an Evo this round (It has no text.)
Continue
Action
E
A03001
Oppose
Generic
Cancel an Active Reaction Card or Active Instant Card (It does not resolve.)
Take control.
Instant
E
A03001
Alexandre Desbiens
Rewrite
Generic
An enemy Hero Discards their hand, then Draws a card for each card Discarded
Continue
Action
E
A03001
Sow
Generic
Backup this card (This ignores backup from hand limits.)
Continue
Work for a better future.
Action
E
A03001
Wipe
Generic
Destroy all Areas
Continue
Action
E
A03001
Aether Blast v3
Generic
hit
4
Aether Spell
R
A03001
Aether Blast v2
Generic
hit
3
Aether Spell
U
A03001
Aether Blast v1
Generic
hit
2
Aether Spell
C
A03001
Barricade v3
Generic
hit
Has 5
End of round Loses 2
Continue
Area Construct
R
A03001
Barricade v2
Generic
hit
Has 4
End of round Loses 2
Continue
Area Construct
U
A03001
Barricade v1
Generic
hit
Has 3
End of round Loses 2
Continue
Area Construct
C
A03001
Cleanse v3
Generic
hit
Destroy all Areas on this square
Destroys an area Heal 4
Continue
Area Action
R
A03001
Cleanse v2
Generic
hit
Destroy all Areas on this square
Destroys an area Heal 3
Continue
Area Action
U
A03001
Cleanse v1
Generic
hit
Destroy all Areas on this square
Destroys an area Heal 2
Continue
Area Action
C
A03001
Conjure Projectile v3
Generic
projectile
6
Aether Spell
R
A03001
Conjure Projectile v2
Generic
projectile
5
Aether Spell
U
A03001
Conjure Projectile v1
Generic
projectile
4
Aether Spell
C
A03001
Energy Vampire v3
Generic
Steal up to 4 Shield from a unit
Continue
Action
R
A03001
Energy Vampire v2
Generic
Steal up to 3 Shield from a unit
Continue
Action
U
A03001
Energy Vampire v1
Generic
Steal up to 2 Shield from a unit
Continue
Action
C
A03001
Fault Analysis v3
Generic
Your next Attack or Spell gains Pierce 6 (It ignores up to 6 total from parry, shield and armour.)
Continue
Action
R
A03001
Fault Analysis v2
Generic
Your next Attack or Spell gains Pierce 5 (It ignores up to 5 total from parry, shield and armour.)
Continue
Action
U
A03001
Fault Analysis v1
Generic
Your next Attack or Spell gains Pierce 4 (It ignores up to 4 total from parry, shield and armour.)
Continue
Action
C
A03001
Gun Sentry v3
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per turn Attack projectile
4
Turret Machine
R
A03001
Gun Sentry v2
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per turn Attack projectile
3
Turret Machine
U
A03001
Gun Sentry v1
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per turn Attack projectile
2
Turret Machine
C
A03001
Hook v3
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line.)
Continue
4
Fist Attack
R
A03001
Hook v2
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line.)
Continue
3
Fist Attack
U
A03001
Hook v1
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line.)
Continue
2
Fist Attack
C
A03001
Immolate v3
Generic
Burn 3 (Remove 3 cards in a hero's discard from the game.)
Action
R
A03001
Immolate v2
Generic
Burn 2 (Remove 2 cards in a hero's discard from the game.)
Action
U
A03001
Immolate v1
Generic
Burn 1 (Remove a card in a hero's discard from the game.)
Action
C
A03001
Laser Burst v3
Generic
projectile
A classic in every Evo's arsenal.
6
Gun Attack
R
A03001
Laser Burst v2
Generic
projectile
A classic in every Evo's arsenal.
5
Gun Attack
U
A03001
Laser Burst v1
Generic
projectile
A classic in every Evo's arsenal.
4
Gun Attack
C
A03001
Mining Drill v3
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
4
Turret Machine
R
A03001
Mining Drill v2
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
3
Turret Machine
U
A03001
Mining Drill v1
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
2
Turret Machine
C
A03001
Oil Slick v3
Generic
hit
Lasts 3 turns
Unit enters They lose 1
Continue
Area Action
R
A03001
Oil Slick v2
Generic
hit
Lasts 2 turns
Unit enters They lose 1
Continue
Area Action
U
A03001
Oil Slick v1
Generic
hit
Lasts 1 turns
Unit enters They lose 1
Continue
Area Action
C
A03001
Reverse Polarity v3
Generic
Your Active Versioned Attack or Spell gains 8 , then loses 2 per Version
Reaction
R
A03001
Reverse Polarity v2
Generic
Your Active Versioned Attack or Spell gains 7 , then loses 2 per Version
Reaction
U
A03001
Reverse Polarity v1
Generic
Your Active Versioned Attack or Spell gains 6 , then loses 2 per Version
Reaction
C
A03001
Revitalize v3
Generic
Heal 6 (Up to your starting health.)
Continue
Action
R
A03001
Revitalize v2
Generic
Heal 5 (Up to your starting health.)
Continue
Action
U
A03001
Revitalize v1
Generic
Heal 4 (Up to your starting health.)
Continue
Action
C
A03001
Slug Shot v3
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
4
Gun Attack
R
A03001
Slug Shot v2
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
3
Gun Attack
U
A03001
Slug Shot v1
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
2
Gun Attack
C
A03001
Spike Field v3
Generic
hit
Lasts 2 turns
Unit enters It takes 3
Continue
Area
R
A03001
Spike Field v2
Generic
hit
Lasts 2 turns
Unit enters It takes 2
Continue
Area
U
A03001
Spike Field v1
Generic
hit
Lasts 2 turns
Unit enters It takes 1
Continue
Area
C
A03001
Haubert, Impenetrable
Generic
Pull 2, Continue projectile (Move the target 2 squares towards the middle line.)
Discard a card Shield 2 (Prevent the next 2 damage you would take this round.)
Danger looks very enticing to someone who never faced it before.
80
Pummeler Hero
T
A03001
Alexandre Desbiens
Force Field
Generic
Once per round Shield 1 (Prevent the next damage you would take this round)
Reactive Evo
T
A03001
Harsh Opposition
Generic
Enemy enters melee range They take 1 (Melee range is any square around your hero.)
Evo
T
A03001
Power Knocker
Generic
Attack melee
Attack, Half Damage projectile (Half its base damage, rounded up.)
6
Fist Evo
T
A03001
Range Extender
Generic
Your Active Attack gains +1 Range (It hits a square further.)
Reactive Evo
T
A03001
The Wall
Generic
Parry 4 Discard Parry 4 (Prevent the next 4 damage you would take this turn, or 8 if you paid the discard cost.)
Reactive Evo
T
A03001
Consume
Generic
melee
Discarded Your Active Attack gains +4
8
Fist Attack
E
A03001
Daunt
Generic
Your next Fist Attack this turn gains +4 and Inevitable (Reactions cannot be played while it is active.)
Continue
Action
E
A03001
Drill
Generic
melee
Discard The Attack Pattern becomes melee3l
8
Fist Attack
E
A03001
Grapple
Generic
melee
Hit Targets in melee range are Immobilized this round until you move (Melee range is any square around your hero, and they cannot move.)
6
Fist Attack
E
A03001
Inner Release
Generic
Trigger all Discard Triggers on Fist Attacks you play this round (You may still discard a card to trigger it again.)
Action
E
A03001
Retaliate
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Once Blocks Deal 2 to its source
Reaction
E
A03001
Unstoppable
Generic
melee
Inevitable (Reactions cannot be played while it is active.)
8
Fist Attack
E
A03001
Unwavering
Generic
melee
Discarded Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack
E
A03001
BReach v3
Generic
melee
Discard The Attack Pattern becomes melee3w
8
Fist Attack
R
A03001
BReach v2
Generic
melee
Discard The Attack Pattern becomes melee3w
7
Fist Attack
U
A03001
BReach v1
Generic
melee
Discard The Attack Pattern becomes melee3w
6
Fist Attack
C
A03001
Bash In v3
Generic
melee
This gains 1 for each Shield you have
4
Fist Attack
R
A03001
Bash In v2
Generic
melee
This gains 1 for each Shield you have
3
Fist Attack
U
A03001
Bash In v1
Generic
melee
This gains 1 for each Shield you have
2
Fist Attack
C
A03001
Brace v3
Generic
Shield 4 (Prevent the next 4 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
R
A03001
Brace v2
Generic
Shield 3 (Prevent the next 3 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
U
A03001
Brace v1
Generic
Shield 2 (Prevent the next 2 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
C
A03001
Bulldoze v3
Generic
melee
Discard The Attack Pattern becomes projectile
8
Fist Attack
R
A03001
Bulldoze v2
Generic
melee
Discard The Attack Pattern becomes projectile
7
Fist Attack
U
A03001
Bulldoze v1
Generic
melee
Discard The Attack Pattern becomes projectile
6
Fist Attack
C
A03001
Evo Curl v3
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
6
Fist Attack
R
A03001
Evo Curl v2
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
5
Fist Attack
U
A03001
Evo Curl v1
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
4
Fist Attack
C
A03001
High Impact v3
Generic
melee
Discard This gains 4
6
Fist Attack
R
A03001
High Impact v2
Generic
melee
Discard This gains 4
5
Fist Attack
U
A03001
High Impact v1
Generic
melee
Discard This gains 4
4
Fist Attack
C
A03001
Perforate v3
Generic
melee
Discard This gains +2 and +1 Range
8
Fist Attack
R
A03001
Perforate v2
Generic
melee
Discard This gains +2 and +1 Range
7
Fist Attack
U
A03001
Perforate v1
Generic
melee
Discard This gains +2 and +1 Range
6
Fist Attack
C
A03001
Protect v3
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Reaction
R
A03001
Protect v2
Generic
Parry 5 (Prevent the next 5 damage you would take this turn.)
Reaction
U
A03001
Protect v1
Generic
Parry 4 (Prevent the next 4 damage you would take this turn.)
Reaction
C
A03001
Shield Uphold v3
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack
R
A03001
Shield Uphold v2
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
7
Fist Attack
U
A03001
Shield Uphold v1
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
6
Fist Attack
C
A03001
Smash v3
Generic
melee
Discard This deals Double Damage (Double its base damage.)
8
Fist Attack
R
A03001
Smash v2
Generic
melee
Discard This deals Double Damage (Double its base damage.)
7
Fist Attack
U
A03001
Smash v1
Generic
melee
Discard This deals Double Damage (Double its base damage.)
6
Fist Attack
C
A03001
Spring Loaded v3
Generic
Your next Fist Attack this turn gains 4 and 1 Range (It hits a square further.)
Continue
Action
R
A03001
Spring Loaded v2
Generic
Your next Fist Attack this turn gains 3 and 1 Range (It hits a square further.)
Continue
Action
U
A03001
Spring Loaded v1
Generic
Your next Fist Attack this turn gains 2 and 1 Range (It hits a square further.)
Continue
Action
C
A03001
Steadfast v3
Generic
Draw 3
Discard 3
Continue
Action
R
A03001
Steadfast v2
Generic
Draw 2
Discard 2
Continue
Action
U
A03001
Steadfast v1
Generic
Draw a card
Discard a card
Continue
Action
C
A03001
Amorce, Catacombs Outlaw
Generic
Your Repeating Attacks gain +1 Damage on their final Attack
One must become the predator before the Catacombs make them its prey.
80
gunslinger hero
T
A03001
Alexandre Desbiens
Laser Blaster
Generic
Attack projectile
A Gunslinger's best friend.
4
Gun Evo
T
A03001
Alexandre Desbiens
Last Shelter
Generic
+4 Block (Prevent the next 4 damage you would take this turn.)
Activated Your next Attack this round loses 1 Repeat
Reactive Evo
T
A03001
Once-Two Revolver
Generic
Attack projectile
Chains from evo attack This gains 1 Repeat (This attacks 2 times with the same base damage.)
2
Gun Evo
T
A03001
Propulsion Waders
Generic
Move 1
Activated This costs an additional 2 to activate (This can stack.)
Reactive Evo
T
A03001
Regenerative Brace
Generic
Move 4 times Heal 1 (This can occur over multiple rounds.)
Evo
T
A03001
Gattling Fire
Generic
projectile
Gains repeats Gains that much plus 1 instead
Instant Discard This gains 1 Repeat (This attacks an additional time with the same base damage.)
3
Gun Attack
E
A03001
Lightspeed Spark
Generic
projectile
"Did I miss something? That shouldn't be possible..." - Avancée
3
Gun Attack Instant
E
A03001
Locked and Loaded
Generic
Your next Gun Attack this turn gains 1 Repeat (It attacks an additional time with the same base damage.)
Continue
Action
E
A03001
Make it Spin
Generic
Backup a Gun Attack in your Discard (This ignores backup from hand limits.)
Action
E
A03001
Peek Shot
Generic
Once Reaction The Attack Pattern becomes projectileright or projectileleft
5
Gun Attack
E
A03001
Reload
Generic
Your next Gun Attack this turn gains 1 Base
Draw a card
Continue
Action
E
A03001
Second Round
Generic
projectile
This gains 1 for each time you Repeated this turn
0
Gun Attack
E
A03001
Shrapnel Explosion
Generic
projectileaoe
3
Gun Attack
E
A03001
Armor-Piercing Beam v3
Generic
Your next Evo Attack this turn gains 4 Base
Continue
Action
R
A03001
Armor-Piercing Beam v2
Generic
Your next Evo Attack this turn gains 3 Base
Continue
Action
U
A03001
Armor-Piercing Beam v1
Generic
Your next Evo Attack this turn gains 2 Base
Continue
Action
C
A03001
Crossfire v3
Generic
Parry 1, 4 Repeats (This parries 5 times, preventing the next 5 damage you would take this turn.)
Reaction
R
A03001
Crossfire v2
Generic
Parry 1, 3 Repeats (This parries 4 times, preventing the next 4 damage you would take this turn.)
Reaction
U
A03001
Crossfire v1
Generic
Parry 1, 2 Repeats (This parries 3 times, preventing the next 3 damage you would take this turn.)
Reaction
C
A03001
Fragmentation Rounds v3
Generic
projectile
This loses 2 per Square between you and the target
8
Gun Attack
R
A03001
Fragmentation Rounds v2
Generic
projectile
This loses 2 per Square between you and the target
7
Gun Attack
U
A03001
Fragmentation Rounds v1
Generic
projectile
This loses 2 per Square between you and the target
6
Gun Attack
C
A03001
Headshot v3
Generic
projectile
Hit Stun
5
Gun Attack
R
A03001
Headshot v2
Generic
projectile
Hit Stun
4
Gun Attack
U
A03001
Headshot v1
Generic
projectile
Hit Stun
3
Gun Attack
C
A03001
Motion Blur v3
Generic
projectile
Hit Gain 1 (Up to 4.)
5
Gun Attack
R
A03001
Motion Blur v2
Generic
projectile
Hit Gain 1 (Up to 4.)
4
Gun Attack
U
A03001
Motion Blur v1
Generic
projectile
Hit Gain 1 (Up to 4.)
3
Gun Attack
C
A03001
Overheat v3
Generic
projectile
3 Repeats (This attacks 4 times with the same base damage.)
After attack You lose 2
2
Gun Attack
R
A03001
Overheat v2
Generic
projectile
2 Repeats (This attacks 3 times with the same base damage.)
After attack You lose 2
2
Gun Attack
U
A03001
Overheat v1
Generic
projectile
1 Repeat (This attacks 2 times with the same base damage.)
After attack You lose 2
1
Gun Attack
C
A03001
Rapid Fire v3
Generic
projectile
5 Repeats (This attacks 6 times with the same base damage.)
1
Gun Attack
R
A03001
Rapid Fire v2
Generic
projectile
4 Repeats (This attacks 5 times with the same base damage.)
1
Gun Attack
U
A03001
Rapid Fire v1
Generic
projectile
3 Repeats (This attacks 4 times with the same base damage.)
1
Gun Attack
C
A03001
Sawedoff v3
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
5
Gun Attack
R
A03001
Sawedoff v2
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
4
Gun Attack
U
A03001
Sawedoff v1
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
3
Gun Attack
C
A03001
Slide Dash v3
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
5
Gun Attack
R
A03001
Slide Dash v2
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
4
Gun Attack
U
A03001
Slide Dash v1
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
3
Gun Attack
C
A03001
Snipe v3
Generic
melee5l
4
Gun Attack
R
A03001
Snipe v2
Generic
melee5l
3
Gun Attack
U
A03001
Snipe v1
Generic
melee5l
2
Gun Attack
C
A03001
Terminal Velocity v3
Generic
projectile
This gains 1 for each square between you and the target
4
Gun Attack
R
A03001
Terminal Velocity v2
Generic
projectile
This gains 1 for each square between you and the target
3
Gun Attack
U
A03001
Terminal Velocity v1
Generic
projectile
This gains 1 for each square between you and the target
2
Gun Attack
C
A03001
Warning Shot v3
Generic
projectile
Continue
5
Gun Attack
R
A03001
Warning Shot v2
Generic
projectile
Continue
4
Gun Attack
U
A03001
Warning Shot v1
Generic
projectile
Continue
3
Gun Attack
C
A03001
Verglas, The Cold Stare
Generic
Enemy freezes X They take X
80
Manipulator Hero
T
A03001
Arcane Capacitor
Generic
Cast hit (This is a spell.)
3
Aether Evo
T
A03001
Creeping Frost
Generic
Start of round All Heroes Freeze 1 (They lose 1 .)
Evo
T
A03001
Crystal Cultivator
Generic
Your first Spell each turn gains Hit Freeze 1 (They lose 1 .)
Evo
T
A03001
Frost Injector
Generic
Once per round Healed Gain 1 and Heal 1 (Up to 4, and up to your starting health.)
Evo
T
A03001
Hyper Cooler
Generic
Parry 3 (Prevent the next 3 damage you would take this turn.)
Once Blocks The target Freezes 1 (They lose 1 .)
Reactive Evo
T
A03001
Absolute Zero
Generic
All Units Freeze 4 (They lose 4 .)
Action
E
A03001
Cryomechanics
Generic
All Card Costs are reduced by this round
Continue
Action
E
A03001
Deep Freeze
Generic
hit
Hit Freeze 2 (They lose 2 .)
3
Elemental Spell
E
A03001
Frost Hex
Generic
hit
Hit Freeze 1 (They lose 1 .)
1 Repeat (This casts 2 times with the same base damage.)
3
Elemental Spell
E
A03001
Hail Storm
Generic
hit3x3
This gains 1 and Hit Freeze 1 (They lose 1 .)
1
Elemental Spell
E
A03001
Iceletting
Generic
Draw a card Draw a card
Continue
Action
E
A03001
Slow to a Crawl
Generic
An Active Action, Attack or Spell cannot Continue
Reaction
E
A03001
Snow Glare
Generic
A player Freezes 1 and is Stunned (They lose 1 .)
Continue
Action
E
A03001
Arcane Weaving v3
Generic
Your Active Spell gains 4
Reaction
R
A03001
Arcane Weaving v2
Generic
Your Active Spell gains 3
Reaction
U
A03001
Arcane Weaving v1
Generic
Your Active Spell gains 2
Reaction
C
A03001
Chilling Blast v3
Generic
hit
Hit Freeze 1 (They lose 1 .)
3
Elemental Spell
R
A03001
Chilling Blast v2
Generic
hit
Hit Freeze 1 (They lose 1 .)
2
Elemental Spell
U
A03001
Chilling Blast v1
Generic
hit
Hit Freeze 1 (They lose 1 .)
1
Elemental Spell
C
A03001
Cold Grasp v3
Generic
hit
This gains 1 for each you're missing
2
Elemental Spell
R
A03001
Cold Grasp v2
Generic
hit
This gains 1 for each you're missing
1
Elemental Spell
U
A03001
Cold Grasp v1
Generic
hit
This gains 1 for each you're missing
0
Elemental Spell
C
A03001
Coolant Injection v3
Generic
Heal 7 (Up to your starting health.)
Continue
Action
R
A03001
Coolant Injection v2
Generic
Heal 6 (Up to your starting health.)
Continue
Action
U
A03001
Coolant Injection v1
Generic
Heal 5 (Up to your starting health.)
Continue
Action
C
A03001
Crystalize v3
Generic
The Active Attack or Spell loses 3 Base
Reaction
R
A03001
Crystalize v2
Generic
The Active Attack or Spell loses 2 Base
Reaction
U
A03001
Crystalize v1
Generic
The Active Attack or Spell loses 1 Base
Reaction
C
A03001
Energy Outburst v3
Generic
hit
This gains 2
4
Aether Spell
R
A03001
Energy Outburst v2
Generic
hit
This gains 2
3
Aether Spell
U
A03001
Energy Outburst v1
Generic
hit
This gains 2
2
Aether Spell
C
A03001
Essence Drain v3
Generic
hit
Hit Heal 2 (Up to your starting health.)
3
Aether Spell
R
A03001
Essence Drain v2
Generic
hit
Hit Heal 2 (Up to your starting health.)
2
Aether Spell
U
A03001
Essence Drain v1
Generic
hit
Hit Heal 2 (Up to your starting health.)
1
Aether Spell
C
A03001
Freeze Ray v3
Generic
projectile
Hit Freeze 1 (They lose 1 .)
5
Elemental Spell
R
A03001
Freeze Ray v2
Generic
projectile
Hit Freeze 1 (They lose 1 .)
4
Elemental Spell
U
A03001
Freeze Ray v1
Generic
projectile
Hit Freeze 1 (They lose 1 .)
3
Elemental Spell
C
A03001
Icicle Wall v3
Generic
hit
Reaction Discard this Parry 4 (Prevent the next 4 damage you would take this turn.)
4
Elemental Spell
R
A03001
Icicle Wall v2
Generic
hit
Reaction Discard this Parry 3 (Prevent the next 3 damage you would take this turn.)
3
Elemental Spell
U
A03001
Icicle Wall v1
Generic
hit
Reaction Discard this Parry 2 (Prevent the next 2 damage you would take this turn.)
2
Elemental Spell
C
A03001
Infuse Ice v3
Generic
Your next Spell this turn gains 4 and Hit Freeze 1 (They lose 1 .)
Continue
Action
R
A03001
Infuse Ice v2
Generic
Your next Spell this turn gains 3 and Hit Freeze 1 (They lose 1 .)
Continue
Action
U
A03001
Infuse Ice v1
Generic
Your next Spell this turn gains 2 and Hit Freeze 1 (They lose 1 .)
Continue
Action
C
A03001
Piercing Cold v3
Generic
Your Active Attack or Spell gains Pierce 5 (It ignores up to 5 total from parry, shield and armour.)
Reaction
R
A03001
Piercing Cold v2
Generic
Your Active Attack or Spell gains Pierce 4 (It ignores up to 4 total from parry, shield and armour.)
Reaction
U
A03001
Piercing Cold v1
Generic
Your Active Attack or Spell gains Pierce 3 (It ignores up to 3 total from parry, shield and armour.)
Reaction
C
A03001
Thermal Exchange v3
Generic
hit
Hit Steal 1
3
Elemental Spell
R
A03001
Thermal Exchange v2
Generic
hit
Hit Steal 1
2
Elemental Spell
U
A03001
Thermal Exchange v1
Generic
hit
Hit Steal 1
1
Elemental Spell
C
A03001
Clé, Retro Enthusiast
Generic
Your Machines have 1 Armour (They prevent 1 damage from each instance of damage they would take.)
You may Move your Machines using your
80
Engineer Hero
T
A03001
Adaptive Upgrader
Generic
Your first Upgrade each round gains Reroute (It can be played by a machine you control instead.)
Evo
T
A03001
Contraption Disassembler
Generic
Once per turn
Sacrifice a machine Parry 4 (Prevent the next 4 damage you would take this turn.)
Reactive Evo
T
A03001
Efficiency Module
Generic
Once per round A Machine you control Lasts another round
Evo
T
A03001
Plasma Powered Ranch
Generic
An adjacent Machine you control can attack an additional time this turn
Once per Round Attack projectile
4
Machine Evo
T
A03001
Power Charger
Generic
You or a Machine you control Shields 3 (They prevent the next 3 damage they would take this round.)
Reactive Evo
T
A03001
Commander Beacon
Generic
Has 1 and 1 Armor (It prevents 1 damage from each instance of damage it would take.)
All Machines you control have +1
Turret Machine
E
A03001
Failure Prognosis
Generic
All Machines you control Shield 2 and Last another turn (They prevent the next 2 damage they would take this round.)
Reaction
E
A03001
Focused Spark Generator
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee5l
3
Turret Machine
E
A03001
High Caliber Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack projectile
5
Turret Machine
E
A03001
Power Reroute
Generic
projectile
This gains 1 for each Base of all Machines you control
1
Machine Attack
E
A03001
Psy Blade Launcher
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3w2b
3
Turret Machine
E
A03001
Quick Deploy Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Instant Deploy this
Oncea per round Attack projectile
3
Turret Machine
E
A03001
Total Recall
Generic
Return all Machines you control to your hand
Your Machines can attack one fewer time this round
"We might have underestimated her talent." - Vis
Reaction
E
A03001
Alpha Structure v3
Generic
Has 1
Start of round | Deploy Gains either 3 Shield or 3 this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
R
A03001
Alpha Structure v2
Generic
Has 1
Start of round | Deploy Gains either 2 Shield or 2 this round (This prevents the next 2 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
U
A03001
Alpha Structure v1
Generic
Has 1
Start of round | Deploy Gains either 1 Shield or 1 this round (This prevents the next 1 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
C
A03001
Emergency Patch v3
Generic
Reroute (This can be played by a machine you control instead.)
Parry 5 (Prevent the next 5 damage you would take this turn.)
Reaction
R
A03001
Emergency Patch v2
Generic
Reroute (This can be played by a machine you control instead.)
Parry 4 (Prevent the next 4 damage you would take this turn.)
Reaction
U
A03001
Emergency Patch v1
Generic
Reroute (This can be played by a machine you control instead.)
Parry 3 (Prevent the next 3 damage you would take this turn.)
Reaction
C
A03001
Energize v3
Generic
Reroute (This can be played by a machine you control instead.)
Gain 3 with Machine Attacks this round
Continue
Action
R
A03001
Energize v2
Generic
Reroute (This can be played by a machine you control instead.)
Gain 2 with Machine Attacks this round
Continue
Action
U
A03001
Energize v1
Generic
Reroute (This can be played by a machine you control instead.)
Gain 1 with Machine Attacks this round
Continue
Action
C
A03001
Energy Funnel v3
Generic
projectile
An adjacent Machine you control can attack an additional time this round
3
Machine Attack
R
A03001
Energy Funnel v2
Generic
projectile
An adjacent Machine you control can attack an additional time this round
2
Machine Attack
U
A03001
Energy Funnel v1
Generic
projectile
An adjacent Machine you control can attack an additional time this round
1
Machine Attack
C
A03001
Multi-Part Shot v3
Generic
projectile
Gains 1 for each Machine you control
5
Machine Attack
R
A03001
Multi-Part Shot v2
Generic
projectile
Gains 1 for each Machine you control
4
Machine Attack
U
A03001
Multi-Part Shot v1
Generic
projectile
Gains 1 for each Machine you control
3
Machine Attack
C
A03001
Overcharged Batteries v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 4 (It prevents the next 4 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
R
A03001
Overcharged Batteries v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 3 (It prevents the next 3 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
U
A03001
Overcharged Batteries v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 2 (It prevents the next 2 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
C
A03001
Rapid Construction v3
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 4 and Continue
Continue
Action
R
A03001
Rapid Construction v2
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 3 and Continue
Continue
Action
U
A03001
Rapid Construction v1
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 2 and Continue
Continue
Action
C
A03001
Rebalance Weapons v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 3
Action
R
A03001
Rebalance Weapons v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 2
Action
U
A03001
Rebalance Weapons v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 1
Action
C
A03001
Regenerative Chamber v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 4 (Prevent the next 4 damage you would take this round.)
Action
R
A03001
Regenerative Chamber v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 3 (Prevent the next 3 damage you would take this round.)
Action
U
A03001
Regenerative Chamber v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 2 (Prevent the next 2 damage you would take this round.)
Action
C
A03001
Reinforce Structure v3
Generic
Reroute (This can be played by a machine you control instead.)
Shield 6 (Prevent the next 6 damage you would take this round.)
Continue
Action
R
A03001
Reinforce Structure v2
Generic
Reroute (This can be played by a machine you control instead.)
Shield 5 (Prevent the next 5 damage you would take this round.)
Continue
Action
U
A03001
Reinforce Structure v1
Generic
Reroute (This can be played by a machine you control instead.)
Shield 4 (Prevent the next 4 damage you would take this round.)
Continue
Support Action
C
A03001
Relocate v3
Generic
Return up to 3 of your Upgrades to your hand
Reaction
R
A03001
Relocate v2
Generic
Return up to 2 of your Upgrades to your hand
Reaction
U
A03001
Relocate v1
Generic
Return one of your Upgrades to your hand
Reaction
C
A03001
Rotary Barrel v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack an additional time each round and gain 3 on your next Attack this round
Action
R
A03001
Rotary Barrel v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack an additional time each round and gain 2 on your next Attack this round
Action
U
A03001
Rotary Barrel v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack an additional time each round and gain 1 on your next Attack this round
Action
C
A03001