NEON
NEON Cards
Hold All the Cards
Showing 216 of 216 cards
Generic
Pummeler
Gunslinger
Manipulator
Engineer
Adrenaline
Generic
Gain (Up to 4 )
Continue
Mobility Action
E
FRB001
Alexandre Desbiens
Dissect
Generic
Target player Discards a card
Continue
Control Action
E
FRB001
Expedite
Generic
Your next Action, Attack or Spell gains Continue
Continue
Support Action
E
FRB001
Glean
Generic
Discard Draw a card from your graveyard
Continue
Support Action
E
FRB001
Alexandre Desbiens
Hallow
Generic
Draw a card for each Hallow you've played previously this game
Support Action
E
FRB001
Oppose
Generic
Cancel target Active Reaction Card or Active Instant Card (It does not resolve.)
Control Instant
E
FRB001
Alexandre Desbiens
Revitalize
Generic
Heal 6 (You cannot heal above your starting health.)
Continue
Support Action
E
FRB001
Alexandre Desbiens
Sow
Generic
Recycle this card, ignoring Recycling limits
Continue
Support Action
E
FRB001
Aether Blast v3
Generic
hit
4
Aether Spell
R
FRB001
Aether Blast v2
Generic
hit
3
Aether Spell
U
FRB001
Aether Blast v1
Generic
hit
2
Aether Spell
C
FRB001
Conjure Projectile v3
Generic
projectile
6
Aether Spell
R
FRB001
Conjure Projectile v2
Generic
projectile
5
Aether Spell
U
FRB001
Conjure Projectile v1
Generic
projectile
4
Aether Spell
C
FRB001
Gun Sentry v3
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per turn Attack projectile
4
Turret Machine
R
FRB001
Gun Sentry v2
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per turn Attack projectile
3
Turret Machine
U
FRB001
Gun Sentry v1
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per turn Attack projectile
2
Turret Machine
C
FRB001
Hook v3
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line, if able.)
Continue
4
Fist Attack
R
FRB001
Hook v2
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line, if able.)
Continue
3
Fist Attack
U
FRB001
Hook v1
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line, if able.)
Continue
2
Fist Attack
C
FRB001
Laser Burst v3
Generic
projectile
6
Gun Attack
R
FRB001
Laser Burst v2
Generic
projectile
5
Gun Attack
U
FRB001
Laser Burst v1
Generic
projectile
4
Gun Attack
C
FRB001
Mining Drill v3
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per round Attack melee3l
4
Turret Machine
R
FRB001
Mining Drill v2
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per round Attack melee3l
3
Turret Machine
U
FRB001
Mining Drill v1
Generic
Has 1 and Lasts 1 round (Destroy it at the end of this round.)
Once per round Attack melee3l
2
Turret Machine
C
FRB001
Slug Shot v3
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line, if able.)
4
Gun Attack
R
FRB001
Slug Shot v2
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line, if able.)
3
Gun Attack
U
FRB001
Slug Shot v1
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line, if able.)
2
Gun Attack
C
FRB001
Haubert, Impenetrable
Generic
Discard Pull 2, Continue projectile (Move the target 2 squares towards the middle line, if able.)
Discard X Gain +2 Shield (Prevent the next 2 damage you would take this round.)
Danger looks very enticing to someone who never faced it before.
80
Pummeler Hero
T
FRB001
Alexandre Desbiens
Force Field
Generic
+3 Shield Discard +3 Shield (Prevent the next 3 damage you would take this round, or 6 if you paid the discard cost.)
Continue
Shield Evo
T
FRB001
Harsh Opposition
Generic
Enemy leaves melee range They take 1 Damage
Pummeler Evo
T
FRB001
Power Knocker
Generic
Attack melee
Attack, Half Damage projectile (Rounded up.)
6
Fist Evo
T
FRB001
Range Extender
Generic
Your Active Attack gains +1 Range (It hits a square further.)
Reactive Fist Evo
T
FRB001
The Wall
Generic
+4 Block Discard +4 Block (Prevent the next 4 damage you would take this turn, or 8 if you paid the discard cost.)
Reactive Shield Evo
T
FRB001
Consume
Generic
melee
Discarded Your Active Attack gains +2 Damage
8
Fist Attack
E
FRB001
Daunt
Generic
Your next Fist Attack this round gains +2 Damage and Inevitable (Reactions cannot be played while it is active.)
Continue
Offense Action
E
FRB001
Drill
Generic
melee
Discard The Attack Pattern becomes melee3l
8
Fist Attack
E
FRB001
Grapple
Generic
melee
Hit All targets cannot Move this round, ending if you Move
6
Fist Attack
E
FRB001
Inner Release
Generic
Your Active Fist Attack gains +3 Damage and its Discard trigger triggers, if any
Offense Reaction
E
FRB001
Retaliate
Generic
+6 Block (Prevent the next 6 damage you would take this turn.)
Once Blocks Deal 2 Damage to its source
Defense Reaction
E
FRB001
Unstoppable
Generic
melee
Inevitable (Reactions cannot be played while it is active.)
8
Fist Attack
E
FRB001
Unwavering
Generic
melee
Discarded Gain +4 Shield (Prevent the next 4 damage you would take this round.)
8
Fist Attack
E
FRB001
BReach v3
Generic
melee
Discard The Attack Pattern becomes melee3w
8
Fist Attack
R
FRB001
BReach v2
Generic
melee
Discard The Attack Pattern becomes melee3w
7
Fist Attack
U
FRB001
BReach v1
Generic
melee
Discard The Attack Pattern becomes melee3w
6
Fist Attack
C
FRB001
Bash In v3
Generic
melee
This gains +1 Damage for each Shield you have
4
Fist Attack
R
FRB001
Bash In v2
Generic
melee
This gains +1 Damage for each Shield you have
3
Fist Attack
U
FRB001
Bash In v1
Generic
melee
This gains +1 Damage for each Shield you have
2
Fist Attack
C
FRB001
Brace v3
Generic
Gain +4 Shield (Prevent the next 4 damage you would take this round.)
You do not lose your Shield at the end of this round
Defense Action
R
FRB001
Brace v2
Generic
Gain +3 Shield (Prevent the next 3 damage you would take this round.)
You do not lose your Shield at the end of this round
Defense Action
U
FRB001
Brace v1
Generic
Gain +2 Shield (Prevent the next 2 damage you would take this round.)
You do not lose your Shield at the end of this round
Defense Action
C
FRB001
Bulldoze v3
Generic
melee
Discard The Attack Pattern becomes projectile
8
Fist Attack
R
FRB001
Bulldoze v2
Generic
melee
Discard The Attack Pattern becomes projectile
7
Fist Attack
U
FRB001
Bulldoze v1
Generic
melee
Discard The Attack Pattern becomes projectile
6
Fist Attack
C
FRB001
Evo Curl v3
Generic
melee
Discard Gain +1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
6
Fist Attack
R
FRB001
Evo Curl v2
Generic
melee
Discard Gain +1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
5
Fist Attack
U
FRB001
Evo Curl v1
Generic
melee
Discard Gain +1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
4
Fist Attack
C
FRB001
Level the Field v3
Generic
Your next Fist Attack this turn gains +5 Damage
Continue
Offense Action
R
FRB001
Level the Field v2
Generic
Your next Fist Attack this turn gains +4 Damage
Continue
Offense Action
U
FRB001
Level the Field v1
Generic
Your next Fist Attack this turn gains +3 Damage
Continue
Offense Action
C
FRB001
Protect v3
Generic
+6 Block (Prevent the next 6 damage you would take this turn.)
Defense Reacton
R
FRB001
Protect v2
Generic
+5 Block (Prevent the next 5 damage you would take this turn.)
Defense Reacton
U
FRB001
Protect v1
Generic
+4 Block (Prevent the next 4 damage you would take this turn.)
Defense Reacton
C
FRB001
Pulverize v3
Generic
melee
Discard +2 Push, +2 Tackle
6
Fist Attack
R
FRB001
Pulverize v2
Generic
melee
Discard +2 Push, +2 Tackle
5
Fist Attack
U
FRB001
Pulverize v1
Generic
melee
Discard +2 Push, +2 Tackle
4
Fist Attack
C
FRB001
Shield Uphold v3
Generic
melee
Discard Gain +4 Shield (Prevent the next 4 damage you would take this round.)
8
Fist Attack
R
FRB001
Shield Uphold v2
Generic
melee
Discard Gain +4 Shield (Prevent the next 4 damage you would take this round.)
7
Fist Attack
U
FRB001
Shield Uphold v1
Generic
melee
Discard Gain +4 Shield (Prevent the next 4 damage you would take this round.)
6
Fist Attack
C
FRB001
Smash v3
Generic
melee
Discard This deals Double Damage
8
Fist Attack
R
FRB001
Smash v2
Generic
melee
Discard This deals Double Damage
7
Fist Attack
U
FRB001
Smash v1
Generic
melee
Discard This deals Double Damage
6
Fist Attack
C
FRB001
Spring Loaded v3
Generic
Your next Fist Attack this round gains +3 Damage and Discard projectile
Continue
Offense Action
R
FRB001
Spring Loaded v2
Generic
Your next Fist Attack this round gains +2 Damage and Discard projectile
Continue
Offense Action
U
FRB001
Spring Loaded v1
Generic
Your next Fist Attack this round gains +1 Damage and Discard projectile
Continue
Offense Action
C
FRB001
Amorce, Catacombs Outlaw
Generic
Your Attacks with Repeat gain +1 Damage on their final Repeat
One must become the predator before the Catacombs make them its prey.
80
gunslinger hero
T
FRB001
Alexandre Desbiens
Barrel Overclock
Generic
Once per round Your next Attack with 2 or less Base Damage this round gains +1 Repeat (It attacks an additional time.)
Continue
Gun Evo
T
FRB001
Laser Blaster
Generic
Attack projectile
A Gunslinger's best friend.
4
Gun Evo
T
FRB001
Alexandre Desbiens
Last Shelter
Generic
+4 Block (Prevent the next 4 damage you would take this turn.)
Activated Your next Attack loses 1 Repeat
Reactive Gun Evo
T
FRB001
Once-Two Revolver
Generic
Attack projectile
Chains from evo attack This gains +1 Repeat (This attacks 2 times.)
2
Gun Evo
T
FRB001
Propulsion Waders
Generic
Move 1
Activated Your next activations this round cost an additional 2
Reactive Legs Evo
T
FRB001
Deadeye
Generic
Your Evo Attacks gain +1 Damage and Hit Deal 1 Damage this round
Continue
Offense Action
E
FRB001
Gattling Fire
Generic
projectile
+1 Repeat (This attacks 2 times.)
If this would gain +X Repeat from another source, it gains +X+1 instead (This attacks an additional X+1 times.)
2
Gun Attack
E
FRB001
Locked and Loaded
Generic
Your next Gun Attack this turn gains +1 Repeat (It attacks an additional time.)
Continue
Offense Action
E
FRB001
Make it Spin
Generic
Your next Gun Attack with Repeat this round gains After attack Recycle this (Ignoring recycling limits)
Continue
Offense Action
E
FRB001
Reload
Generic
Your next Gun Attack this turn gains +1 Damage
Continue
Gun Action
E
FRB001
Second Round
Generic
This cannot be Repeated
This gains +1 Damage for each time you Repeated this turn
0
Gun Attack
E
FRB001
Shrapnel Explosion
Generic
projectileaoe
2
Gun Attack
E
FRB001
Armor-Piercing Beam v3
Generic
Your next Evo Attack this turn gains +4 Damage
Continue
Gun Action
R
FRB001
Armor-Piercing Beam v2
Generic
Your next Evo Attack this turn gains +3 Damage
Continue
Gun Action
U
FRB001
Armor-Piercing Beam v1
Generic
Your next Evo Attack this turn gains +2 Damage
Continue
Gun Action
C
FRB001
Crossfire v3
Generic
+1 Block, +4 Repeat (This blocks 5 times, preventing the next 5 damage you would take this turn.)
Defense Reaction
R
FRB001
Crossfire v2
Generic
+1 Block, +3 Repeat (This blocks 4 times, preventing the next 4 damage you would take this turn.)
Defense Reaction
U
FRB001
Crossfire v1
Generic
+1 Block, +2 Repeat (This blocks 3 times, preventing the next 3 damage you would take this turn.)
Defense Reaction
C
FRB001
Fragmentation Rounds v3
Generic
projectile
This loses 2 Damage per square between you and the target
8
Gun Attack
R
FRB001
Fragmentation Rounds v2
Generic
projectile
This loses 2 Damage per square between you and the target
7
Gun Attack
U
FRB001
Fragmentation Rounds v1
Generic
projectile
This loses 2 Damage per square between you and the target
6
Gun Attack
C
FRB001
Headshot v3
Generic
projectile
Hit Stun
5
Gun Attack
R
FRB001
Headshot v2
Generic
projectile
Hit Stun
4
Gun Attack
U
FRB001
Headshot v1
Generic
projectile
Hit Stun
3
Gun Attack
C
FRB001
Motion Blur v3
Generic
projectile
Hit Gain 1
5
Gun Attack
R
FRB001
Motion Blur v2
Generic
projectile
Hit Gain 1
4
Gun Attack
U
FRB001
Motion Blur v1
Generic
projectile
Hit Gain 1
3
Gun Attack
C
FRB001
Overheat v3
Generic
projectile
+6 Repeat (This attacks 7 times.)
After attack You lose 1
1
Gun Attack
R
FRB001
Overheat v2
Generic
projectile
+5 Repeat (This attacks 6 times.)
After attack You lose 1
1
Gun Attack
U
FRB001
Overheat v1
Generic
projectile
+4 Repeat (This attacks 5 times.)
After attack You lose 1
1
Gun Attack
C
FRB001
Rapid Fire v3
Generic
projectile
+5 Repeat (This attacks 6 times.)
1
Gun Attack
R
FRB001
Rapid Fire v2
Generic
projectile
+4 Repeat (This attacks 5 times.)
1
Gun Attack
U
FRB001
Rapid Fire v1
Generic
projectile
+3 Repeat (This attacks 4 times.)
1
Gun Attack
C
FRB001
Sawedoff v3
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line, if able.)
Hit Push 1 (Move the target 1 square back from the middle line, if able.)
5
Gun Attack
R
FRB001
Sawedoff v2
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line, if able.)
Hit Push 1 (Move the target 1 square back from the middle line, if able.)
4
Gun Attack
U
FRB001
Sawedoff v1
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line, if able.)
Hit Push 1 (Move the target 1 square back from the middle line, if able.)
3
Gun Attack
C
FRB001
Slide Dash v3
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
5
Gun Attack
R
FRB001
Slide Dash v2
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
4
Gun Attack
U
FRB001
Slide Dash v1
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
3
Gun Attack
C
FRB001
Snipe v3
Generic
melee5l
4
Gun Attack
R
FRB001
Snipe v2
Generic
melee5l
3
Gun Attack
U
FRB001
Snipe v1
Generic
melee5l
2
Gun Attack
C
FRB001
Terminal Velocity v3
Generic
projectile
This gains +1 Damage for each square between you and the target
4
Gun Attack
R
FRB001
Terminal Velocity v2
Generic
projectile
This gains +1 Damage for each square between you and the target
3
Gun Attack
U
FRB001
Terminal Velocity v1
Generic
projectile
This gains +1 Damage for each square between you and the target
2
Gun Attack
C
FRB001
Warning Shot v3
Generic
projectile
Continue
5
Gun Attack
R
FRB001
Warning Shot v2
Generic
projectile
Continue
4
Gun Attack
U
FRB001
Warning Shot v1
Generic
projectile
Continue
3
Gun Attack
C
FRB001
Verglas, The Cold Stare
Generic
Freeze X The target takes X Damage
80
Manipulator Hero
T
FRB001
Arcane Capacitor
Generic
Cast hit
3
Aether Evo
T
FRB001
Creeping Frost
Generic
Start of round All Heroes Freeze 1 (They lose 1 .)
Elemental Evo
T
FRB001
Crystal Cultivator
Generic
Your first Spell or Evo Attack each turn gains Hit Freeze 1 (They lose 1 .)
Elemental Evo
T
FRB001
Frost Injector
Generic
Once per round Healed Gain 1 and Heal 1 (You cannot heal above your starting life.)
Elemental Evo
T
FRB001
Hyper Cooler
Generic
+3 Block
Once Blocks The target Freezes 1 (They lose 1 .)
Reactive Elemental Evo
T
FRB001
Absolute Zero
Generic
All Units Freeze 4 (They lose 4 .)
Elemental Action
E
FRB001
Cryomechanics
Generic
All card costs are reduced by this round
Continue
Elemental Spell
E
FRB001
Deep Freeze
Generic
hit
Hit Freeze 2 (They lose 2 .)
3
Elemental Spell
E
FRB001
Frost Hex
Generic
hit
Hit Freeze 1 (They lose 1 .)
+1 Repeat (This casts 2 times.)
2
Elemental Spell
E
FRB001
Frostbite
Generic
Target unit takes 1 Damage for every time it was Frozen this turn
Continue
Elemental Spell
E
FRB001
Hail Storm
Generic
hit3x3
Hit Freeze 1
1
Elemental Spell
E
FRB001
Iceletting
Generic
Draw a card Draw a card
Continue
Elemental Spell
E
FRB001
Slow to a Crawl
Generic
Your Active Spell gains +3 Damage and Hit Freeze 2 (They lose 2 .)
Elemental Reaction
E
FRB001
Arcane Weaving v3
Generic
Your Active Spell gains +3 Damage
Aether Reaction
R
FRB001
Arcane Weaving v2
Generic
Your Active Spell gains +2 Damage
Aether Reaction
U
FRB001
Arcane Weaving v1
Generic
Your Active Spell gains +1 Damage
Aether Reaction
C
FRB001
Chilling Blast v3
Generic
hit
Hit Freeze 1 (They lose 1 .)
3
Elemental Spell
R
FRB001
Chilling Blast v2
Generic
hit
Hit Freeze 1 (They lose 1 .)
2
Elemental Spell
U
FRB001
Chilling Blast v1
Generic
hit
Hit Freeze 1 (They lose 1 .)
1
Elemental Spell
C
FRB001
Cold Grasp v3
Generic
hit
This deals +1 Damage for each you're missing
2
Elemental Spell
R
FRB001
Cold Grasp v2
Generic
hit
This deals +1 Damage for each you're missing
1
Elemental Spell
U
FRB001
Cold Grasp v1
Generic
hit
This deals +1 Damage for each you're missing
0
Elemental Spell
C
FRB001
Coolant Injection v3
Generic
Heal 6 (You cannot heal above your starting health.)
Continue
Defense Action
R
FRB001
Coolant Injection v2
Generic
Heal 5 (You cannot heal above your starting health.)
Continue
Defense Action
U
FRB001
Coolant Injection v1
Generic
Heal 4 (You cannot heal above your starting health.)
Continue
Defense Action
C
FRB001
Crystalize v3
Generic
The Active Attack or Spell loses 3 Damage
Elemental Reaction
R
FRB001
Crystalize v2
Generic
The Active Attack or Spell loses 2 Damage
Elemental Reaction
U
FRB001
Crystalize v1
Generic
The Active Attack or Spell loses 1 Damage
Elemental Reaction
C
FRB001
Energy Outburst v3
Generic
hit
This gains +2 Damage
4
Aether Spell
R
FRB001
Energy Outburst v2
Generic
hit
This gains +2 Damage
3
Aether Spell
U
FRB001
Energy Outburst v1
Generic
hit
This gains +2 Damage
2
Aether Spell
C
FRB001
Essence Drain v3
Generic
hit
Hit Heal 2 (You cannot heal above your starting health.)
3
Aether Spell
R
FRB001
Essence Drain v2
Generic
hit
Hit Heal 2 (You cannot heal above your starting health.)
2
Aether Spell
U
FRB001
Essence Drain v1
Generic
hit
Hit Heal 2 (You cannot heal above your starting health.)
1
Aether Spell
C
FRB001
Freeze Ray v3
Generic
projectile
Hit Freeze 1 (They lose 1 .)
5
Elemental Spell
R
FRB001
Freeze Ray v2
Generic
projectile
Hit Freeze 1 (They lose 1 .)
4
Elemental Spell
U
FRB001
Freeze Ray v1
Generic
projectile
Hit Freeze 1 (They lose 1 .)
3
Elemental Spell
C
FRB001
Icicle Wall v3
Generic
hit
Reaction Discard this +4 Block (Prevent the next 4 damage you would take this turn.)
4
Elemental Spell
R
FRB001
Icicle Wall v2
Generic
hit
Reaction Discard this +3 Block (Prevent the next 3 damage you would take this turn.)
3
Elemental Spell
U
FRB001
Icicle Wall v1
Generic
hit
Reaction Discard this +2 Block (Prevent the next 2 damage you would take this turn.)
2
Elemental Spell
C
FRB001
Infuse Ice v3
Generic
Your next Spell this round gains +3 Damage and Hit Freeze 1 (They lose 1 .)
Continue
Offense Action
R
FRB001
Infuse Ice v2
Generic
Your next Spell this round gains +2 Damage and Hit Freeze 1 (They lose 1 .)
Continue
Offense Action
U
FRB001
Infuse Ice v1
Generic
Your next Spell this round gains +1 Damage and Hit Freeze 1 (They lose 1 .)
Continue
Offense Action
C
FRB001
Clé, Retro Enthusiast
Generic
Your Machines have +1 Armour (They prevent 1 damage from each instance of damage they would take.)
You may Move your Machines using your
80
Engineer Hero
T
FRB001
Adaptive Upgrader
Generic
Your first Upgrade each round gains Reroute (This can be cast by a machine you control instead.)
Machine Evo
T
FRB001
Contraption Disassembler
Generic
Once per turn Sacrifice a machine You gain +4 Block (Prevent the next 4 damage you would take this turn.)
Reactive Machine Evo
T
FRB001
Efficiency Module
Generic
Once per round Target Machine you control Lasts another round
Machine Evo
T
FRB001
Plasma Powered Ranch
Generic
Target adjacent Machine may attack an additional time this turn
Once per Round Attack projectile
4
Machine Evo
T
FRB001
Power Charger
Generic
You or target Machine you control gains +3 Shield (They prevent the next 4 damage they would take this round.)
Reactive Machine Evo
T
FRB001
Commander Beacon
Generic
Has 1 and+1 Armor (It prevents 1 damage from each instance of damage it would take.)
All other Machines you control have +1 Damage
Turret Machine
E
FRB001
Failure Prognosis
Generic
All Machines you control gain +2 Shield and Last another turn (They prevent the next 2 damage they would take this round.)
Defense Reaction
E
FRB001
Focused Spark Generator
Generic
Has 1 and Lasts 1 round (Destroy it at the end of the round.)
Once per round Attack melee5l
3
Turret Machine
E
FRB001
High Caliber Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the end of the round.)
Once per round Attack projectile
5
Turret Machine
E
FRB001
Power Reroute
Generic
projectile
This gains +1 Damage for each total Base Damage of all Machines you control
1
Machine Attack
E
FRB001
Psy Blade Launcher
Generic
Has 1 and Lasts 1 round (Destroy it at the end of the round.)
Once per round Attack melee3w2b
3
Turret Machine
E
FRB001
Quick Deploy Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the end of the round.)
This can be played as an Instant
Once per round Attack projectile
3
Turret Machine
E
FRB001
Total Recall
Generic
Return all Machines you control to your hand
Defense Instant
E
FRB001
Alpha Structure v3
Generic
Has 1
Start of round | Deploy Gains either +4 Shield, +3 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
R
FRB001
Alpha Structure v2
Generic
Has 1
Start of round | Deploy Gains either +3 Shield, +2 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
U
FRB001
Alpha Structure v1
Generic
Has 1
Start of round | Deploy Gains either +2 Shield, +1 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
C
FRB001
Emergency Patch v3
Generic
Reroute (This can be cast by a machine you control instead.)
+5 Block (Prevent the next 5 damage you would take this turn.)
Defense Reaction
R
FRB001
Emergency Patch v2
Generic
Reroute (This can be cast by a machine you control instead.)
+4 Block (Prevent the next 4 damage you would take this turn.)
Defense Reaction
U
FRB001
Emergency Patch v1
Generic
Reroute (This can be cast by a machine you control instead.)
+3 Block (Prevent the next 4 damage you would take this turn.)
Defense Reaction
C
FRB001
Energize v3
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +3 damage with Machine Attacks this round
Continue
Offense Action
R
FRB001
Energize v2
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +2 damage with Machine Attacks this round
Continue
Offense Action
U
FRB001
Energize v1
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +1 damage with Machine Attacks this round
Continue
Offense Action
C
FRB001
Energy Funnel v3
Generic
projectile
All Machines you control in front of you can attack an additional time this round
3
Machine Attack
R
FRB001
Energy Funnel v2
Generic
projectile
All Machines you control in front of you can attack an additional time this round
2
Machine Attack
U
FRB001
Energy Funnel v1
Generic
projectile
All Machines you control in front of you can attack an additional time this round
1
Machine Attack
C
FRB001
Multi-Part Shot v3
Generic
projectile
Gains +1 damage for each Machine you control
5
Machine Attack
R
FRB001
Multi-Part Shot v2
Generic
projectile
Gains +1 damage for each Machine you control
4
Machine Attack
U
FRB001
Multi-Part Shot v1
Generic
projectile
Gains +1 damage for each Machine you control
3
Machine Attack
C
FRB001
Overcharged Batteries v3
Generic
Upgrade (Place this under a machine you control when played.)
End of round Destroy this, then this Machine Lasts an additional turn and gains +6 Shield at the start of the next round (It prevents the next 6 damage it would take that round.)
Support Action
R
FRB001
Overcharged Batteries v2
Generic
Upgrade (Place this under a machine you control when played.)
End of round Destroy this, then this Machine Lasts an additional turn and gains +5 Shield at the start of the next round (It prevents the next 5 damage it would take that round.)
Support Action
U
FRB001
Overcharged Batteries v1
Generic
Upgrade (Place this under a machine you control when played.)
End of round Destroy this, then this Machine Lasts an additional turn and gains +4 Shield at the start of the next round (It prevents the next 4 damage it would take that round.)
Support Action
C
FRB001
Rapid Construction v3
Generic
Reroute (This can be cast by a machine you control instead.)
Your next Machine Attack this round gains +4 damage and Continue
Continue
Ofense Action
R
FRB001
Rapid Construction v2
Generic
Reroute (This can be cast by a machine you control instead.)
Your next Machine Attack this round gains +3 damage and Continue
Continue
Ofense Action
U
FRB001
Rapid Construction v1
Generic
Reroute (This can be cast by a machine you control instead.)
Your next Machine Attack this round gains +2 damage and Continue
Continue
Ofense Action
C
FRB001
Rebalance Weapons v3
Generic
Upgrade (Place this under a machine you control when played.)
This Machine gains +4 Damage
Offense Action
R
FRB001
Rebalance Weapons v2
Generic
Upgrade (Place this under a machine you control when played.)
This Machine gains +3 Damage
Offense Action
U
FRB001
Rebalance Weapons v1
Generic
Upgrade (Place this under a machine you control when played.)
This Machine gains +2 Damage
Offense Action
C
FRB001
Regenerative Chamber v3
Generic
Upgrade (Place this under a machine you control when played.)
Attack +4 Shield (It prevents the next 4 damage it would take this round.)
Offense Action
R
FRB001
Regenerative Chamber v2
Generic
Upgrade (Place this under a machine you control when played.)
Attack +3 Shield (It prevents the next 3 damage it would take this round.)
Offense Action
U
FRB001
Regenerative Chamber v1
Generic
Upgrade (Place this under a machine you control when played.)
Attack +2 Shield (It prevents the next 2 damage it would take this round.)
Offense Action
C
FRB001
Reinforce Structure v3
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +6 Shield (Prevent the next 6 damage you would take this round.)
Continue
Support Action
R
FRB001
Reinforce Structure v2
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +5 Shield (Prevent the next 5 damage you would take this round.)
Continue
Support Action
U
FRB001
Reinforce Structure v1
Generic
Reroute (This can be cast by a machine you control instead.)
You gain +4 Shield (Prevent the next 4 damage you would take this round.)
Continue
Support Action
C
FRB001
Rotary Barrel v3
Generic
Upgrade (Place this under a machine you control when played.)
This Machine can attack an additional time each round and gains +3 damage on its first attack each round
Offense Action
R
FRB001
Rotary Barrel v2
Generic
Upgrade (Place this under a machine you control when played.)
This Machine can attack an additional time each round and gains +2 damage on its first attack each round
Offense Action
U
FRB001
Rotary Barrel v1
Generic
Upgrade (Place this under a machine you control when played.)
This Machine can attack an additional time each round and gains +1 damage on its first attack each round
Offense Action
C
FRB001