Cards
Showing 235 of 235 cards
Adrenaline
Gain
Continue
Never stop moving.
--
Mobility Action
Dissect
Look at target hero's hand, choose a card and Discard it
Take control.
--
Support Action
Expedite
Your next Action, Attack or Spell this turn gains Continue
Continue
Keep one step ahead.
--
Support Action
Glean
Discard X Draw X cards
Continue
Make your own fate.
--
Support Action
Haste
Whenever you spend to Move this turn, you may Move 1
Continue
Set the pace.
--
Support Action
Heal
Heal 6 (You cannot heal above your maximum health)
Continue
Stay on your feet.
--
Support Action
Oppose
Cancel target Active Reaction Card (It does not resolve)
Don't let others change you.
--
Support Instant
Sow
Put this card into your Recycle zone, ignoring Recycling limits
Continue
Work for a better tomorrow.
--
Support Action
Aether Blast v3
Pattern any
Endless possibilities present themselves to those weaving the Aether.
4
Aether Spell
Aether Blast v2
Pattern any
Endless possibilities present themselves to those weaving the Aether.
3
Aether Spell
Aether Blast v1
Pattern any
Endless possibilities present themselves to those weaving the Aether.
2
Aether Spell
Conjure Projectile v3
Pattern projectile
5
Aether Spell
Conjure Projectile v2
Pattern projectile
4
Aether Spell
Conjure Projectile v1
Pattern projectile
3
Aether Spell
Gun Sentry v3
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern projectile
3
Turret Construct
Gun Sentry v2
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern projectile
2
Turret Construct
Gun Sentry v1
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern projectile
1
Turret Construct
Hook v3
Pattern projectile
Hit Pull 2 (Move the target forward 2 squares)
Continue
Keep your enemies closer.
3
Fist Attack
Hook v2
Pattern projectile
Hit Pull 2 (Move the target forward 2 squares)
Continue
Keep your enemies closer.
2
Fist Attack
Hook v1
Pattern projectile
Hit Pull 2 (Move the target forward 2 squares)
Continue
Keep your enemies closer.
1
Fist Attack
Laser Burst v3
Pattern projectile
A classic in every Evo's arsenal.
5
Gun Attack
Laser Burst v2
Pattern projectile
A classic in every Evo's arsenal.
4
Gun Attack
Laser Burst v1
Pattern projectile
A classic in every Evo's arsenal.
3
Gun Attack
Mining Drill v3
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern melee3
Every piece of junk can be refurbished.
3
Turret Construct
Mining Drill v2
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern melee3
Every piece of junk can be refurbished.
2
Turret Construct
Mining Drill v1
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern melee3
Every piece of junk can be refurbished.
1
Turret Construct
Nano Barrier v3
Block 5 (Prevent the next 4 damage you would take this initiative)
End of initiative Did not fully block Gain 2
--
Support Reaction
Nano Barrier v2
Block 4 (Prevent the next 3 damage you would take this initiative)
End of initiative Did not fully block Gain 2
--
Support Reaction
Nano Barrier v1
Block 3 (Prevent the next 2 damage you would take this initiative)
End of initiative Did not fully block Gain 2
--
Support Reaction
Slug Shot v3
Pattern projectile
Hit Push 2 (Move the target back 2 squares)
A little force never hurt anyone.
4
Gun Attack
Slug Shot v2
Pattern projectile
Hit Push 2 (Move the target back 2 squares)
A little force never hurt anyone.
3
Gun Attack
Slug Shot v1
Pattern projectile
Hit Push 2 (Move the target back 2 squares)
A little force never hurt anyone.
2
Gun Attack
Wreck v3
Pattern melee1
Repeat 1 (This attacks 2 times)
3
Fist Attack
Wreck v2
Pattern melee1
Repeat 1 (This attacks 2 times)
2
Fist Attack
Wreck v1
Pattern melee1
Repeat 1 (This attacks 2 times)
1
Fist Attack
Haubert, The Protector
Pull 2, Continue (Move the target forward 2 squares)
Discard X Gain Shield 2 (Prevent the next 2 damage you would take this turn)
He never saw the world as it truly was. Once he had a glimpse, he could never go back.
80
Pummeler Hero
Force Field
Shield 2 Discard Shield 3 (Prevent the next 2 or 5 damage you would take this turn)
Continue
--
Shield Evo
Hand Extender
Your Active Attack gains +1 Range (It hits a square further)
--
Reactive Fist Evo
Magnetic Gauntlet
Attack Pattern melee1
Attack, Half Damage Pattern projectile (Rounded up)
5
Fist Evo
Shield Reabsorber
End of turn If you have Shield, gain 1
--
Shield Evo
The Wall
Block 3 Discard Block 4 (Prevent the next 3 or 7 damage you would take this initiative)
--
Reactive Shield Evo
Consume
Pattern melee1
Discarded Your Active Attack gains +2 Damage
7
Fist Attack
Daunt
Your next Fist Attack this turn gains +2 Damage and Inevitable (Reactions cannot be played while this is active)
Continue
--
Support Action
Drill
Pattern melee1
Discard The Attack Pattern becomes Pattern melee3
7
Fist Attack
Grapple
Pattern melee1
Hit You and the target cannot Move this turn
5
Fist Attack
Retaliate
Block 6 (Prevent the next 6 damage you would take this initiative)
Blocks Damage Deal 2 Damage to its source
--
Defense Reaction
Spike Field
Lasts 2 turns (It expires at the start of the turn after the next, destroying it)
Whenever an opponent is Pushed or Pulled through this square, it takes 3 Damage
--
Terrain Action
Unstoppable
Pattern melee1
Inevitable (Reactions cannot be played while this is active)
Unstoppable force meets movable object.
7
Fist Attack
Unwavering
Pattern melee1
Discarded Gain Shield 3 (Prevent the next 3 damage you would take this turn)
7
Fist Attack
Anticipation Shield v3
Block X+3, where X is the Distance between you and the source (Count the shortest number of squares between you and the target, then prevent the next X+3 damage you would take this initiative)
--
Support Reaction
Anticipation Shield v2
Block X+2, where X is the Distance between you and the source (Count the shortest number of squares between you and the target, then prevent the next X+3 damage you would take this initiative)
--
Support Reaction
Anticipation Shield v1
Block X+1, where X is the Distance between you and the source (Count the shortest number of squares between you and the target, then prevent the next X+3 damage you would take this initiative)
--
Support Reaction
Bash In v3
Pattern melee1
This gains +X Damage, where X is the amount of Shield you have
3
Fist Attack
Bash In v2
Pattern melee1
This gains +X Damage, where X is the amount of Shield you have
2
Fist Attack
Bash In v1
Pattern melee1
This gains +X Damage, where X is the amount of Shield you have
1
Fist Attack
Brace v3
Gain Shield 4 (Prevent the next 4 damage you would take this turn)
You do not lose your Shield at the end of this turn
Protecting others start by protecting yourself.
--
Support Action
Brace v2
Gain Shield 3 (Prevent the next 3 damage you would take this turn)
You do not lose your Shield at the end of this turn
Protecting others start by protecting yourself.
--
Support Action
Brace v1
Gain Shield 2 (Prevent the next 2 damage you would take this turn)
You do not lose your Shield at the end of this turn
Protecting others start by protecting yourself.
--
Support Action
Breach v3
Pattern melee1
Discard The Attack Pattern becomes Pattern melee3wide
7
Fist Attack
Breach v2
Pattern melee1
Discard The Attack Pattern becomes Pattern melee3wide
6
Fist Attack
Breach v1
Pattern melee1
Discard The Attack Pattern becomes Pattern melee3wide
5
Fist Attack
Bulldoze v3
Pattern melee1
Discard The Attack Pattern becomes Pattern projectile
7
Fist Attack
Bulldoze v2
Pattern melee1
Discard The Attack Pattern becomes Pattern projectile
6
Fist Attack
Bulldoze v1
Pattern melee1
Discard The Attack Pattern becomes Pattern projectile
5
Fist Attack
Evo Curl v3
Pattern melee1
Discard Gain +1 Armour this turn (Prevent 1 damage from all instances of damage you would take)
6
Fist Attack
Evo Curl v2
Pattern melee1
Discard Gain +1 Armour this turn (Prevent 1 damage from all instances of damage you would take)
5
Fist Attack
Evo Curl v1
Pattern melee1
Discard Gain +1 Armour this turn (Prevent 1 damage from all instances of damage you would take)
4
Fist Attack
Level the Field v3
Your next Fist Attack this turn gains +4 Damage
Continue
--
Support Action
Level the Field v2
Your next Fist Attack this turn gains +3 Damage
Continue
--
Support Action
Level the Field v1
Your next Fist Attack this turn gains +2 Damage
Continue
--
Support Action
Protect v3
Block 6 (Prevent the next 6 damage you would take this initiative)
--
Support Reaction
Protect v2
Block 5 (Prevent the next 5 damage you would take this initiative)
--
Support Reaction
Protect v1
Block 4 (Prevent the next 4 damage you would take this initiative)
--
Support Reaction
Pulverize v3
Pattern melee1
Hit Push 2, Tackle 2 (Move the target back 2 squares, and if it collides with another entity, they both take 2 damage)
6
Fist Attack
Pulverize v2
Pattern melee1
Hit Push 2, Tackle 2 (Move the target back 2 squares, and if it collides with another entity, they both take 2 damage)
5
Fist Attack
Pulverize v1
Pattern melee1
Hit Push 2, Tackle 2 (Move the target back 2 squares, and if it collides with another entity, they both take 2 damage)
4
Fist Attack
Smash v3
Pattern melee1
Discard This deals Double Damage
Punch first, ask questions while punching.
7
Fist Attack
Smash v2
Pattern melee1
Discard This deals Double Damage
Punch first, ask questions while punching.
6
Fist Attack
Smash v1
Pattern melee1
Discard This deals Double Damage
Punch first, ask questions while punching.
5
Fist Attack
Spring Loaded v3
You next Fist Attack this turn gains +3 Damage and Discard The Attack Pattern becomes Pattern projectile
Continue
--
Support Action
Spring Loaded v2
You next Fist Attack this turn gains +2 Damage and Discard The Attack Pattern becomes Pattern projectile
Continue
--
Support Action
Spring Loaded v1
You next Fist Attack this turn gains +1 Damage and Discard The Attack Pattern becomes Pattern projectile
Continue
--
Support Action
Uphold Promise v3
Pattern melee1
Discard Gain Shield 3 (Prevent the next 3 damage you would take this turn)
"I made my oath, and I will see it fullfilled." - Haubert
7
Fist Attack
Uphold Promise v2
Pattern melee1
Discard Gain Shield 3 (Prevent the next 3 damage you would take this turn)
"I made my oath, and I will see it fullfilled." - Haubert
6
Fist Attack
Uphold Promise v1
Pattern melee1
Discard Gain Shield 3 (Prevent the next 3 damage you would take this turn)
"I made my oath, and I will see it fullfilled." - Haubert
5
Fist Attack
Amorce, The Outlaw
Your Attacks with Repeat have +1 Damage on their final Repeat
One must become the predator before the Catacombs make them its prey.
80
Gunslinger Hero
Auto Aim Module
Attack Pattern projectile
Attack Prevent the next 3 Damage you would take from Projectiles this initiative
1
Reactive Gun Evo
Barrel Overclock
Once per round Your next Attack with 2 or less Base Damage this turn gains Repeat 1 (It attacks an additional time)
Continue
--
Gun Evo
Laser Blaster
Attack Pattern projectile
A Gunslinger's best friend.
4
Gun Evo
One-Two Revolver
Attack Pattern projectile
Chains from evo attack Gains Repeat 1 (This attacks 2 times)
Two shots are better than one.
2
Gun Evo
Propulsion Waders
Move 1
A quick step out of danger, often a life saver.
--
Reactive Legs Evo
Deadeye
Your Evo Attacks gain +1 Damage this turn
Continue
--
Support Action
Gattling Fire
Pattern projectile
Repeat 1 (It attacks 2 times)
If this would gain Repeat X from another card, it gains that much plus 1
2
Gun Attack
Locked and Loaded
Your next Gun Attack this turn gains Repeat 1 (It attacks an additional time)
Continue
--
Support Action
Rapid Stance
Your attacks with Repeat gain Repeat 1 this turn (It attacks an additional time)
Continue
--
Support Action
Reload
Your next Gun Attack this turn gains +1 Damage
Draw a card
Continue
--
Support Action
Second Round
This gains +1 Damage for each time you Repeated this turn
"Oh, you thought I was done?" - Amorce
0
Gun Attack
Shrapnel Explosion
Pattern projectilespread
1
Gun Attack
Slipstream
Lasts 2 turns (It expires at the start of the turn after the next, destroying it)
Whenever you Move on this square, gain 1 and your next Evo Attack has Continue
--
Terrain Action
Armor-Piercing Beam v3
Your next Evo Attack this turn gains +3 Damage
Continue
Evos made with the best lenses the Forge has to offer.
--
Support Action
Armor-Piercing Beam v2
Your next Evo Attack this turn gains +2 Damage
Continue
Evos made with the best lenses the Forge has to offer.
--
Support Action
Armor-Piercing Beam v1
Your next Evo Attack this turn gains +1 Damage
Continue
Evos made with the best lenses the Forge has to offer.
--
Support Action
Crossfire v3
Block 1, Repeat 4 (This blocks 5 times, preventing the next 5 damage you would take this initiative)
--
Support Reaction
Crossfire v2
Block 1, Repeat 3 (This blocks 4 times, preventing the next 4 damage you would take this initiative)
--
Support Reaction
Crossfire v1
Block 1, Repeat 2 (This blocks 3 times, preventing the next 3 damage you would take this initiative)
--
Support Reaction
Fragmentation Rounds v3
Pattern projectile
This loses 2X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
7
Gun Attack
Fragmentation Rounds v2
Pattern projectile
This loses 2X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
6
Gun Attack
Fragmentation Rounds v1
Pattern projectile
This loses 2X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
5
Gun Attack
Headshot v3
Pattern projectile
Hit Stun (The target skips their next initiative)
Good aim can make all the difference.
4
Gun Attack
Headshot v2
Pattern projectile
Hit Stun (The target skips their next initiative)
Good aim can make all the difference.
3
Gun Attack
Headshot v1
Pattern projectile
Hit Stun (The target skips their next initiative)
Good aim can make all the difference.
2
Gun Attack
Motion Blur v3
Pattern projectile
Hit Gain 1
4
Gun Attack
Motion Blur v2
Pattern projectile
Hit Gain 1
3
Gun Attack
Motion Blur v1
Pattern projectile
Hit Gain 1
2
Gun Attack
Overheat v3
Pattern projectile
Repeat 5 (This attacks 6 times)
After attack Lose 1
Evos were not designed to fire that fast, but that never stopped their users.
1
Gun Attack
Overheat v2
Pattern projectile
Repeat 4 (This attacks 5 times)
After attack Lose 1
Evos were not designed to fire that fast, but that never stopped their users.
1
Gun Attack
Overheat v1
Pattern projectile
Repeat 3 (This attacks 4 times)
After attack Lose 1
Evos were not designed to fire that fast, but that never stopped their users.
1
Gun Attack
Rapid Fire v3
Pattern projectile
Repeat 4 (This attacks 5 times)
Shooting fast often is the difference between life and death in the Catacombs.
1
Gun Attack
Rapid Fire v2
Pattern projectile
Repeat 3 (This attacks 4 times)
Shooting fast often is the difference between life and death in the Catacombs.
1
Gun Attack
Rapid Fire v1
Pattern projectile
Repeat 2 (This attacks 3 times)
Shooting fast often is the difference between life and death in the Catacombs.
1
Gun Attack
Sawedoff v3
Pattern projectile
Before Attack Repel 1 (Move 1 square back)
Hit Push 1 (Move the target back 1 square)
Watch the recoil.
4
Gun Attack
Sawedoff v2
Pattern projectile
Before Attack Repel 1 (Move 1 square back)
Hit Push 1 (Move the target back 1 square)
Watch the recoil.
3
Gun Attack
Sawedoff v1
Pattern projectile
Before Attack Repel 1 (Move 1 square back)
Hit Push 1 (Move the target back 1 square)
Watch the recoil.
2
Gun Attack
Slide Dash v3
Pattern projectile
Before Attack You may Move 1
After Attack You may Move 1
4
Gun Attack
Slide Dash v2
Pattern projectile
Before Attack You may Move 1
After Attack You may Move 1
3
Gun Attack
Slide Dash v1
Pattern projectile
Before Attack You may Move 1
After Attack You may Move 1
2
Gun Attack
Snipe v3
Pattern melee5
Pierced through the heart, and often killed.
3
Gun Attack
Snipe v2
Pattern melee5
Pierced through the heart, and often killed.
2
Gun Attack
Snipe v1
Pattern melee5
Pierced through the heart, and often killed.
1
Gun Attack
Terminal Velocity v3
Pattern projectile
This gets +X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
2
Gun Attack
Terminal Velocity v2
Pattern projectile
This gets +X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
1
Gun Attack
Terminal Velocity v1
Pattern projectile
This gets +X Damage, where X is the Distance between you and the target (Count the shortest number of squares between you and the target)
0
Gun Attack
Warning Shot v3
Pattern projectile
Continue
"Consider this your final warning." - Amorce
4
Gun Attack
Warning Shot v2
Pattern projectile
Continue
"Consider this your final warning." - Amorce
3
Gun Attack
Warning Shot v1
Pattern projectile
Continue
"Consider this your final warning." - Amorce
2
Gun Attack
Clé, The Assembler
Your Constructs have +1 Armour (They prevent 1 damage from all instances of damage they would take)
You may Move your Constructs using your
When your entire life has already been decided for you, defying it becomes the logical answer.
80
Engineer Hero
Gravity Module
Once per turn Target Construct you control Lasts another turn and loses all Shield
--
Construct Evo
Machine Translocator
All Constructs you control may Move 1
Continue
--
Construct Evo
Plasma-Powered Wrench
Target Construct you control may attack an additional time this turn
Once per turn Attack Pattern projectile
4
Construct Evo
Power Charger
You or target Construct you control gains Shield 3 (It prevents the next 3 damage it would take this turn)
--
Reactive Construct Evo
Turret Disassembler
Sacrifice a Construct Block 4 (Prevent the next 4 damage you would take this initiative)
--
Reactive Construct Evo
Commander Beacon
Has 1 and Armor 1 (It prevents 1 damage from all instances of damage it would take)
All other Constructs you control have +1 Damage
--
Turret Construct
Failure Prognosis
All Constructs you control gain Shield 2 and can Attack an additional time this turn (They prevent the next 2 damage they would take this turn)
The key to reducing failure rate is to not have failures at all.
--
Support Reaction
Focused Spark Generator
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern melee5
2
Turret Construct
High Caliber Sentry
Has 1 that Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern projectile
4
Construct Action
High Tech Platform
Lasts 2 turns (It expires at the start of the turn after the next, destroying it)
Constructs you control on this square have +1 Damage and do not Expire
--
Terrain Action
Power Reroute
Pattern projectile
This gains +X Damage where X is the total Damage of all Constructs you control
0
Construct Attack
Psy Bade Launcher
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Once per turn Attack Pattern blink2wide
2
Turret Construct
Quick Deploy Sentry
Has 1 and Lasts 1 turn (It expires at the start of the next turn, destroying it)
Can be played as an Instant
Once per turn Attack Pattern projectile
2
Turret Construct
Add Parts v3
Reroute (This may be played by a construct you control)
Gain Shield 4 (Prevent the next 4 damage you would take this turn)
--
Support Reaction
Add Parts v2
Reroute (This may be played by a construct you control)
Gain Shield 3 (Prevent the next 3 damage you would take this turn)
--
Support Reaction
Add Parts v1
Reroute (This may be played by a construct you control)
Gain Shield 2 (Prevent the next 2 damage you would take this turn)
--
Support Reaction
Alpha Structure v3
Has 1
Deploy Gains Shield 4 (This prevents the next 4 damage it would take this turn)
Once per turn Attack Pattern projectile
"Still good enough for the Theatre!" - Clé
0
Turret Construct
Alpha Structure v2
Has 1
Deploy Gains Shield 3 (This prevents the next 3 damage it would take this turn)
Once per turn Attack Pattern projectile
"Still good enough for the Theatre!" - Clé
0
Turret Construct
Alpha Structure v1
Has 1
Deploy Gains Shield 2 (This prevents the next 2 damage it would take this turn)
Once per turn Attack Pattern projectile
"Still good enough for the Theatre!" - Clé
0
Turret Construct
Emergency Patch v3
Reroute (This may be played by a construct you control)
Block 5 (Prevents the next 5 damage you would take this initiative)
--
Support Reaction
Emergency Patch v2
Reroute (This may be played by a construct you control)
Block 4 (Prevents the next 4 damage you would take this initiative)
--
Support Reaction
Emergency Patch v1
Reroute (This may be played by a construct you control)
Block 3 (Prevents the next 3 damage you would take this initiative)
--
Support Reaction
Energize v3
Reroute (This may be played by a construct you control)
You gain +3 Damage with Construct Attacks this turn
Continue
--
Support Action
Energize v2
Reroute (This may be played by a construct you control)
You gain +2 Damage with Construct Attacks this turn
Continue
--
Support Action
Energize v1
Reroute (This may be played by a construct you control)
You gain +1 Damage with Construct Attacks this turn
Continue
--
Support Action
Energy Diffusion v3
Pattern projectile
All Constructs you control in front of you can Attack an additional time this turn
3
Construct Attack
Energy Diffusion v2
Pattern projectile
All Constructs you control in front of you can Attack an additional time this turn
2
Construct Attack
Energy Diffusion v1
Pattern projectile
All Constructs you control in front of you can Attack an additional time this turn
1
Construct Attack
Multi-Part Shot v3
Pattern projectile
Gains +1 Damage for each Construct you control
3
Construct Attack
Multi-Part Shot v2
Pattern projectile
Gains +1 Damage for each Construct you control
2
Construct Attack
Multi-Part Shot v1
Pattern projectile
Gains +1 Damage for each Construct you control
1
Construct Attack
Overcharged Batteries v3
Upgrade (Put this under its target until it is destroyed)
If target Construct you control would Expire, instead destroy this and it gains Shield 3 (It prevents the next 3 damage it would take this turn)
--
Support Action
Overcharged Batteries v2
Upgrade (Put this under its target until it is destroyed)
If target Construct you control would Expire, instead destroy this and it gains Shield 2 (It prevents the next 2 damage it would take this turn)
--
Support Action
Overcharged Batteries v1
Upgrade (Put this under its target until it is destroyed)
If target Construct you control would Expire, instead destroy this and it gains Shield 1 (It prevents the next 1 damage it would take this turn)
--
Support Action
Rapid Construction v3
Reroute (This may be played by a construct you control)
Your next Construct Attack this turn gains Continue and +3 Damage
Continue
--
Support Action
Rapid Construction v2
Reroute (This may be played by a construct you control)
Your next Construct Attack this turn gains Continue and +2 Damage
Continue
--
Support Action
Rapid Construction v1
Reroute (This may be played by a construct you control)
Your next Construct Attack this turn gains Continue and +1 Damage
Continue
--
Support Action
Rebalance Weapons v3
Upgrade (Put this under its target until it is destroyed)
Target Construct you control gains +3 Damage
--
Support Action
Rebalance Weapons v2
Upgrade (Put this under its target until it is destroyed)
Target Construct you control gains +2 Damage
--
Support Action
Rebalance Weapons v1
Upgrade (Put this under its target until it is destroyed)
Target Construct you control gains +1 Damage
--
Support Action
Regenerative Chamber v3
Upgrade (Put this under its target until it is destroyed)
Whenever target Construct you control Attacks, it gains Shield 3 (It prevents the next 3 damage it would take this turn)
--
Support Action
Regenerative Chamber v2
Upgrade (Put this under its target until it is destroyed)
Whenever target Construct you control Attacks, it gains Shield 2 (It prevents the next 2 damage it would take this turn)
--
Support Action
Regenerative Chamber v1
Upgrade (Put this under its target until it is destroyed)
Whenever target Construct you control Attacks, it gains Shield 1 (It prevents the next 1 damage it would take this turn)
--
Support Action
Reinforce Structure v3
Reroute (This may be played by a construct you control)
Gain Shield 5 (Prevent the next 5 damage you would take this turn)
Continue
--
Support Action
Reinforce Structure v2
Reroute (This may be played by a construct you control)
Gain Shield 4 (Prevent the next 4 damage you would take this turn)
Continue
--
Support Action
Reinforce Structure v1
Reroute (This may be played by a construct you control)
Gain Shield 3 (Prevent the next 3 damage you would take this turn)
Continue
--
Support Action
Rotary Barrel v3
Reroute (This may be played by a construct you control)
You may Attack an additional time this turn, and your next Construct Attack this turn gains +3 Damage
Continue
--
Support Action
Rotary Barrel v2
Reroute (This may be played by a construct you control)
You may Attack an additional time this turn, and your next Construct Attack this turn gains +2 Damage
Continue
--
Support Action
Rotary Barrel v1
Reroute (This may be played by a construct you control)
You may Attack an additional time this turn, and your next Construct Attack this turn gains +1 Damage
Continue
--
Support Action
Verglas, Cold-Blooded
Freeze X The Target takes X Damage
The more poweful the gift of Aether is, the more strain it puts on one's mind.
80
Manipulator Hero
Arcane Capacitor
Attack Pattern any
3
Aether Evo
Creeping Frost
Start of turn All Heroes Freeze 1 (They lose 1 )
Oftentimes, even just looking at a Manipulator is enough for them to affect you.
--
Elemental Evo
Crystal Grower
Your first Spell or Evo Attack each turn gains Hit Freeze 1 (The target loses 1 )
--
Elemental Evo
Frost Injector
Your active Spell gains +2 Pierce and Hit Freeze 1 (Its damage bypasses 2 shields and block and the target loses 1 )
--
Reactive Elemental Evo
Hyper Cooler
Block 3 (Prevent the next 3 damage you would take this initiative)
Once Blocks The target Freezes 1 (It loses 1 )
--
Elemental Evo
Cryomechanics
All Costs are reduced by 1 this turn
Continue
--
Elemental Spell
Deep Freeze
Pattern any
Hit Freeze 2 (The target loses 2 )
2
Elemental Spell
Frost Hex
Pattern any
Hit Freeze 1 (The target loses 1 )
Repeat 1 (This casts 2 times)
2
Elemental Spell
Frostbite
Your next Freeze X effect this turn becomes Discard X
Continue
--
Elemental Spell
Hail Storm
Pattern any33
Hit Freeze 1 (The target loses 1 )
0
Elemental Spell
Iceletting
Draw a card Draw a card
Continue
--
Elemental Spell
Powder Snow
Lasts 2 turns (It expires at the start of the turn after the next, destroying it)
Whenever an opponent Moves on this square, they Freeze 1 (They lose 1 )
--
Terrain Action
Slow to a Crawl
Target hero Freezes 2 (They lose 2 )
--
Elemental Action
Arcane Weaving v3
Your Active Spell gains +3 Damage
--
Aether Reaction
Arcane Weaving v2
Your Active Spell gains +2 Damage
--
Aether Reaction
Arcane Weaving v1
Your Active Spell gains +1 Damage
--
Aether Reaction
Chilling Blast v3
Pattern any
Hit Freeze 1 (The target loses 1 )
3
Elemental Spell
Chilling Blast v2
Pattern any
Hit Freeze 1 (The target loses 1 )
2
Elemental Spell
Chilling Blast v1
Pattern any
Hit Freeze 1 (The target loses 1 )
1
Elemental Spell
Cold Grasp v3
Pattern any
This deals +1 Damage for each of your missing
2
Elemental Spell
Cold Grasp v2
Pattern any
This deals +1 Damage for each of your missing
1
Elemental Spell
Cold Grasp v1
Pattern any
This deals +1 Damage for each of your missing
0
Elemental Spell
Coolant Injection v3
Heal 6 (You cannot heal above your maximum health)
Continue
--
Support Action
Coolant Injection v2
Heal 5 (You cannot heal above your maximum health)
Continue
--
Support Action
Coolant Injection v1
Heal 4 (You cannot heal above your maximum health)
Continue
--
Support Action
Crystalize v3
The Active Attack or Active Spell loses 3 Damage
--
Elemental Reaction
Crystalize v2
The Active Attack or Active Spell loses 2 Damage
--
Elemental Reaction
Crystalize v1
The Active Attack or Active Spell loses 1 Damage
--
Elemental Reaction
Energy Outburst v3
Pattern any
This gains +2 Damage
4
Aether Spell
Energy Outburst v2
Pattern any
This gains +2 Damage
3
Aether Spell
Energy Outburst v1
Pattern any
This gains +2 Damage
2
Aether Spell
Essence Drain v3
Pattern any
Hit Gain 2
3
Aether Spell
Essence Drain v2
Pattern any
Hit Gain 2
2
Aether Spell
Essence Drain v1
Pattern any
Hit Gain 2
1
Aether Spell
Freeze Ray v3
Pattern projectile
Hit Freeze 1 (The target loses 1 )
4
Elemental Spell
Freeze Ray v2
Pattern projectile
Hit Freeze 1 (The target loses 1 )
3
Elemental Spell
Freeze Ray v1
Pattern projectile
Hit Freeze 1 (The target loses 1 )
2
Elemental Spell
Frigid Exhaust v3
Pattern any
If you are on the Front Line, this gains +2 Damage
Hit If the Target is on the Front Line, they Freeze 1 (They lose 1 )
3
Elemental Spell
Frigid Exhaust v2
Pattern any
If you are on the Front Line, this gains +2 Damage
Hit If the Target is on the Front Line, they Freeze 1 (They lose 1 )
2
Elemental Spell
Frigid Exhaust v1
Pattern any
If you are on the Front Line, this gains +2 Damage
Hit If the Target is on the Front Line, they Freeze 1 (They lose 1 )
1
Elemental Spell
Icicle Wall v3
Pattern any
Reaction Discard this Block 4 (Prevent the next 4 damage you would take this initiative)
4
Elemental Spell
Icicle Wall v2
Pattern any
Reaction Discard this Block 3 (Prevent the next 3 damage you would take this initiative)
3
Elemental Spell
Icicle Wall v1
Pattern any
Reaction Discard this Block 2 (Prevent the next 2 damage you would take this initiative)
2
Elemental Spell
Infuse Ice v3
Your next Spell this turn gains +3 Damage and Hit Freeze 1 (The target loses 1 )
Continue
--
Elemental Spell
Infuse Ice v2
Your next Spell this turn gains +2 Damage and Hit Freeze 1 (The target loses 1 )
Continue
--
Elemental Spell
Infuse Ice v1
Your next Spell this turn gains +1 Damage and Hit Freeze 1 (The target loses 1 )
Continue
--
Elemental Spell
Siphon Heat v3
Pattern any
Hit Freeze 1 (The target loses 1 )
4
Elemental Spell
Siphon Heat v2
Pattern any
Hit Freeze 1 (The target loses 1 )
3
Elemental Spell
Siphon Heat v1
Pattern any
Hit Freeze 1 (The target loses 1 )
2
Elemental Spell