Start of round | Deploy Gains either +4 Shield, +3 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Start of round | Deploy Gains either +3 Shield, +2 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Start of round | Deploy Gains either +2 Shield, +1 Damage or this can Attack an additional time this round (This prevents the next 4 damage it would take this round if shield is taken.)
Upgrade(Place this under a machine you control when played.)
End of round Destroy this, then this MachineLasts an additional turn and gains +6 Shield at the start of the next round (It prevents the next 6 damage it would take that round.)
Upgrade(Place this under a machine you control when played.)
End of round Destroy this, then this MachineLasts an additional turn and gains +5 Shield at the start of the next round (It prevents the next 5 damage it would take that round.)
Upgrade(Place this under a machine you control when played.)
End of round Destroy this, then this MachineLasts an additional turn and gains +4 Shield at the start of the next round (It prevents the next 4 damage it would take that round.)