NEON
NEON Cards
Hold All the Cards
Showing 256 of 256 cards
Generic
Pummeler
Gunslinger
Manipulator
Engineer
Adrenaline
Generic
Gain (Up to 4.)
Continue
Never stop moving.
Action
E
FRB001
Alexandre Desbiens
Dissect
Generic
A Hero Discards a card
Continue
Don't let others change you.
Action
E
FRB002
Glean
Generic
Discard Put a card from your graveyard back into your hand
Continue
Be curious.
Action
E
FRB001
Alexandre Desbiens
Impair
Generic
Disable an Evo this round (It has no effect.)
Continue
Action
E
FRB001
Oppose
Generic
Cancel an Active Reaction Card or Active Instant Card (It has no effect.)
Take control.
Instant
E
FRB001
Alexandre Desbiens
Rewrite
Generic
A Hero Discards all Recycled cards, then Recycle the top card of their deck
Continue
Action
E
FRB001
Sow
Generic
Backup this card (This ignores backup from hand limits.)
Continue
Work for a better future.
Action
E
FRB001
Wipe
Generic
Destroy all Areas
Continue
Action
E
FRB001
Aether Blast v3
Generic
hit2x2
You lose 4
6
Aether Spell
R
FRB001
Aether Blast v2
Generic
hit
4
Aether Spell
U
FRB001
Aether Blast v1
Generic
hit2x2
2
Aether Spell
C
FRB001
Barricade v3
Generic
hit
Has 6
End of round Loses 2
Continue
Area Construct
R
FRB001
Barricade v2
Generic
hit
Has 4 and 1 Armour
End of round Loses 2
Continue
Area Construct
U
FRB001
Barricade v1
Generic
hit
Has 2 and 1 Armour
Continue
Area Construct
C
FRB001
Cleanse v3
Generic
hit2x2
Destroy all Areas on those squares
Destroys an area Lose 2
Continue
Area Action
R
FRB001
Cleanse v2
Generic
hit
Destroy all Areas on this square
Continue
Area Action
U
FRB001
Cleanse v1
Generic
hit
Destroy an Area on this square
Destroys an area Heal 4
Continue
Area Action
C
FRB001
Conjure Projectile v3
Generic
projectile
You lose 2
8
Aether Spell
R
FRB001
Conjure Projectile v2
Generic
projectile
6
Aether Spell
U
FRB001
Conjure Projectile v1
Generic
projectile
Heal 2 (Up to your starting health.)
4
Aether Spell
C
FRB001
Energy Vampire v3
Generic
Steal up to 6 Shield from a unit
You cannot gain more Shield this round
Continue
Action
R
FRB001
Energy Vampire v2
Generic
Steal up to 4 Shield from a unit
Continue
Action
U
FRB001
Energy Vampire v1
Generic
Steal up to 2 Shield from a unit and they cannot gain Shield this turn
Continue
Action
C
FRB001
Fault Analysis v3
Generic
Your next Attack or Spell on your next turn gains Pierce 8 (It ignores up to 8 total from parry, shield and armour.)
Action
R
FRB001
Fault Analysis v2
Generic
Your next Attack or Spell this turn gains Pierce 6 (It ignores up to 6 total from parry, shield and armour.)
Continue
Action
U
FRB001
Fault Analysis v1
Generic
Your Active Attack or Spell gains Pierce 4 (It ignores up to 4 total from parry, shield and armour.)
Reaction
C
FRB001
Gun Sentry v3
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per turn Attack projectile
After attack Destroy this
6
Turret Machine
R
FRB001
Gun Sentry v2
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack projectile
4
Turret Machine
U
FRB001
Gun Sentry v1
Generic
Has 1
Once per round Attack projectile
2
Turret Machine
C
FRB001
Hook v3
Generic
projectile
Hit Engage 2 (Move 2 squares towards the middle line.)
Continue
6
Fist Attack
R
FRB001
Hook v2
Generic
projectile
Hit Pull 2 (Move the target 2 squares towards the middle line.)
Continue
4
Fist Attack
U
FRB001
Hook v1
Generic
projectile
Hit Pull 2, Engage 2 (Move the target 2 squares towards the middle line, and move 2 squares towards the middle line.)
Continue
2
Fist Attack
C
FRB001
Immolate v3
Generic
All Heroes Burn 3 (They remove 3 cards in a hero's discard from the game.)
Action
R
FRB001
Immolate v2
Generic
Burn 2 (Remove 2 cards in a hero's discard from the game.)
Action
U
FRB001
Immolate v1
Generic
Burn 1 (Remove a card in a hero's discard from the game.)
Put one of your Burnt cards back into your hand
Action
C
FRB001
Laser Burst v3
Generic
projectile1
You lose 4
A classic in every Evo's arsenal.
8
Gun Attack
R
FRB001
Laser Burst v2
Generic
projectile
A classic in every Evo's arsenal.
6
Gun Attack
U
FRB001
Laser Burst v1
Generic
projectile1
A classic in every Evo's arsenal.
4
Gun Attack
C
FRB001
Mining Drill v3
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
4
Turret Machine
R
FRB001
Mining Drill v2
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
3
Turret Machine
U
FRB001
Mining Drill v1
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3l
2
Turret Machine
C
FRB001
Oil Slick v3
Generic
hit
Lasts 3 turns
Unit enters They lose 1
Continue
Area Action
R
FRB001
Oil Slick v2
Generic
hit
Lasts 2 turns
Unit enters They lose 1
Continue
Area Action
U
FRB001
Oil Slick v1
Generic
hit
Lasts 1 turns
Unit enters They lose 1
Continue
Area Action
C
FRB001
Reverse Polarity v3
Generic
Your Active Versioned Attack or Spell gains 8 , then loses 2 per Version
Reaction
R
FRB001
Reverse Polarity v2
Generic
Your Active Versioned Attack or Spell gains 7 , then loses 2 per Version
Reaction
U
FRB001
Reverse Polarity v1
Generic
Your Active Versioned Attack or Spell gains 6 , then loses 2 per Version
Reaction
C
FRB001
Revitalize v3
Generic
Heal 8 (Up to your starting health.)
Continue
Action
R
FRB001
Revitalize v2
Generic
Heal 6 (Up to your starting health.)
Continue
Action
U
FRB001
Revitalize v1
Generic
Heal 4 (Up to your starting health.)
Gain 1 (Up to 4.)
Continue
Action
C
FRB001
Slug Shot v3
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
4
Gun Attack
R
FRB001
Slug Shot v2
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
3
Gun Attack
U
FRB001
Slug Shot v1
Generic
projectile
Hit Push 2 (Move the target 2 squares away from the middle line.)
2
Gun Attack
C
FRB001
Spike Field v3
Generic
hit
Lasts 2 turns
Unit enters It takes 3
Continue
Area
R
FRB001
Spike Field v2
Generic
hit
Lasts 2 turns
Unit enters It takes 2
Continue
Area
U
FRB001
Spike Field v1
Generic
hit
Lasts 2 turns
Unit enters It takes 1
Continue
Area
C
FRB001
Haubert, Impenetrable
Generic
Pull 2, Continue projectile (Move the target 2 squares towards the middle line.)
Discard a card Shield 2 (Prevent the next 2 damage you would take this round.)
Danger looks very enticing to someone who never faced it before.
80
Pummeler Hero
T
FRB001
Alexandre Desbiens
Force Field
Generic
Once per round Shield 1 (Prevent the next damage you would take this round)
Reactive Evo
T
FRB001
Harsh Opposition
Generic
Enemy enters melee range They take 1 (Melee range is any square around your hero.)
Evo
T
FRB001
Power Knocker
Generic
Attack melee
Attack, Half Damage projectile (Half its base damage, rounded up.)
6
Fist Evo
T
FRB001
Range Extender
Generic
Your Active Attack gains +1 Range (It hits a square further.)
Reactive Evo
T
FRB001
The Wall
Generic
Parry 4 Discard Parry 4 (Prevent the next 4 damage you would take this turn, or 8 if you paid the discard cost.)
Reactive Evo
T
FRB001
Consume
Generic
melee
Discarded Your Active Attack gains +4
8
Fist Attack
E
FRB001
Daunt
Generic
Your next Fist Attack this turn gains +4 and Inevitable (Reactions cannot be played while it is active.)
Continue
Action
E
FRB001
Drill
Generic
melee
Discard The Attack Pattern becomes melee3l
8
Fist Attack
E
FRB001
Grapple
Generic
melee
Hit Targets in melee range are Immobilized this round until you move (Melee range is any square around your hero, and they cannot move.)
6
Fist Attack
E
FRB001
Inner Release
Generic
Trigger all Discard Triggers on Fist Attacks you play this round (You may still discard a card to trigger it again.)
Action
E
FRB001
Retaliate
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Once Parry Deal 2 to its source
Reaction
E
FRB001
Unstoppable
Generic
melee
Inevitable (Reactions cannot be played while it is active.)
8
Fist Attack
E
FRB001
Unwavering
Generic
melee
Discarded Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack
E
FRB001
BReach v3
Generic
melee
Discard The Attack Pattern becomes melee3w
8
Fist Attack
R
FRB001
BReach v2
Generic
melee
Discard The Attack Pattern becomes melee3w
7
Fist Attack
U
FRB001
BReach v1
Generic
melee
Discard The Attack Pattern becomes melee3w
6
Fist Attack
C
FRB001
Bash In v3
Generic
melee
This gains 1 for each Shield you have
4
Fist Attack
R
FRB001
Bash In v2
Generic
melee
This gains 1 for each Shield you have
3
Fist Attack
U
FRB001
Bash In v1
Generic
melee
This gains 1 for each Shield you have
2
Fist Attack
C
FRB001
Brace v3
Generic
Shield 4 (Prevent the next 4 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
R
FRB001
Brace v2
Generic
Shield 3 (Prevent the next 3 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
U
FRB001
Brace v1
Generic
Shield 2 (Prevent the next 2 damage you would take this round.)
You do not lose your Shield at the end of this round
Continue
Action
C
FRB001
Bulldoze v3
Generic
melee
Discard The Attack Pattern becomes projectile
8
Fist Attack
R
FRB001
Bulldoze v2
Generic
melee
Discard The Attack Pattern becomes projectile
7
Fist Attack
U
FRB001
Bulldoze v1
Generic
melee
Discard The Attack Pattern becomes projectile
6
Fist Attack
C
FRB001
Evo Curl v3
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
6
Fist Attack
R
FRB001
Evo Curl v2
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
5
Fist Attack
U
FRB001
Evo Curl v1
Generic
melee
Discard Gain 1 Armour this round (Prevent 1 damage from every instance of damage you would take.)
4
Fist Attack
C
FRB001
High Impact v3
Generic
melee
Discard This gains 4
6
Fist Attack
R
FRB001
High Impact v2
Generic
melee
Discard This gains 4
5
Fist Attack
U
FRB001
High Impact v1
Generic
melee
Discard This gains 4
4
Fist Attack
C
FRB001
Perforate v3
Generic
melee
Discard This gains +2 and +1 Range
8
Fist Attack
R
FRB001
Perforate v2
Generic
melee
Discard This gains +2 and +1 Range
7
Fist Attack
U
FRB001
Perforate v1
Generic
melee
Discard This gains +2 and +1 Range
6
Fist Attack
C
FRB001
Protect v3
Generic
Parry 6 (Prevent the next 6 damage you would take this turn.)
Reaction
R
FRB001
Protect v2
Generic
Parry 5 (Prevent the next 5 damage you would take this turn.)
Reaction
U
FRB001
Protect v1
Generic
Parry 4 (Prevent the next 4 damage you would take this turn.)
Reaction
C
FRB001
Shield Uphold v3
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
8
Fist Attack
R
FRB001
Shield Uphold v2
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
7
Fist Attack
U
FRB001
Shield Uphold v1
Generic
melee
Discard Shield 4 (Prevent the next 4 damage you would take this round.)
6
Fist Attack
C
FRB001
Smash v3
Generic
melee
Hit You Discard a card
Discard This deals Double Damage (Double its base damage.)
9
Fist Attack
R
FRB001
Smash v2
Generic
melee
Discard This deals Double Damage (Double its base damage.)
7
Fist Attack
U
FRB001
Smash v1
Generic
melee
Discard This deals Double Damage and gains Hit They Discard a card (Double its base damage.)
5
Fist Attack
C
FRB001
Spring Loaded v3
Generic
Your next Fist Attack this turn gains 4 and 1 Range (It hits a square further.)
Continue
Action
R
FRB001
Spring Loaded v2
Generic
Your next Fist Attack this turn gains 3 and 1 Range (It hits a square further.)
Continue
Action
U
FRB001
Spring Loaded v1
Generic
Your next Fist Attack this turn gains 2 and 1 Range (It hits a square further.)
Continue
Action
C
FRB001
Steadfast v3
Generic
Draw 3
Discard 3
Continue
Action
R
FRB001
Steadfast v2
Generic
Draw 2
Discard 2
Continue
Action
U
FRB001
Steadfast v1
Generic
Draw a card
Discard a card
Continue
Action
C
FRB001
Amorce, Catacombs Outlaw
Generic
Your Repeating Attacks gain +1 Damage on their final Attack
One must become the predator before the Catacombs make them its prey.
80
gunslinger hero
T
FRB001
Alexandre Desbiens
Laser Blaster
Generic
Attack projectile
A Gunslinger's best friend.
4
Gun Evo
T
FRB001
Alexandre Desbiens
Last Shelter
Generic
Parry 4 (Prevent the next 4 damage you would take this turn.)
Activated Your next Attack this round loses 1 Repeat
Reactive Evo
T
FRB001
Once-Two Revolver
Generic
Attack projectile
Chains from evo attack This gains 1 Repeat (This attacks 2 times with the same base damage.)
2
Gun Evo
T
FRB001
Propulsion Waders
Generic
Move 1
Activated This costs an additional 2 to activate (This can stack.)
Reactive Evo
T
FRB001
Regenerative Brace
Generic
Move 4 times Heal 1 (This can occur over multiple rounds.)
Evo
T
FRB001
Gattling Fire
Generic
projectile
Gains repeats Gains that much plus 1 instead
Instant Discard This gains 1 Repeat (This attacks an additional time with the same base damage.)
3
Gun Attack
E
FRB001
Lightspeed Spark
Generic
projectile
"Did I miss something? That shouldn't be possible..." - Avancée
3
Gun Attack Instant
E
FRB001
Locked and Loaded
Generic
Your next Gun Attack this turn gains 1 Repeat (It attacks an additional time with the same base damage.)
Continue
Action
E
FRB001
Make it Spin
Generic
Backup a Gun Attack in your Discard (This ignores backup from hand limits.)
Action
E
FRB001
Peek Shot
Generic
projectile
Once Reaction The Attack Pattern becomes projectileright or projectileleft
5
Gun Attack
E
FRB001
Reload
Generic
Your next Gun Attack this turn gains 1 Base
Draw a card
Continue
Action
E
FRB001
Second Round
Generic
projectile
This gains 1 for each time you Repeated this turn
0
Gun Attack
E
FRB001
Shrapnel Explosion
Generic
projectileaoe
3
Gun Attack
E
FRB001
Armor-Piercing Beam v3
Generic
Your next Evo Attack this turn gains 4 Base
Continue
Action
R
FRB001
Armor-Piercing Beam v2
Generic
Your next Evo Attack this turn gains 3 Base
Continue
Action
U
FRB001
Armor-Piercing Beam v1
Generic
Your next Evo Attack this turn gains 2 Base
Continue
Action
C
FRB001
Crossfire v3
Generic
Parry 1, 4 Repeats (This parries 5 times, preventing the next 5 damage you would take this turn.)
Reaction
R
FRB001
Crossfire v2
Generic
Parry 1, 3 Repeats (This parries 4 times, preventing the next 4 damage you would take this turn.)
Reaction
U
FRB001
Crossfire v1
Generic
Parry 1, 2 Repeats (This parries 3 times, preventing the next 3 damage you would take this turn.)
Reaction
C
FRB001
Fragmentation Rounds v3
Generic
projectile
This loses 2 per Square between you and the target
8
Gun Attack
R
FRB001
Fragmentation Rounds v2
Generic
projectile
This loses 2 per Square between you and the target
7
Gun Attack
U
FRB001
Fragmentation Rounds v1
Generic
projectile
This loses 2 per Square between you and the target
6
Gun Attack
C
FRB001
Headshot v3
Generic
projectile
Hit Stun
5
Gun Attack
R
FRB001
Headshot v2
Generic
projectile
Hit Stun
4
Gun Attack
U
FRB001
Headshot v1
Generic
projectile
Hit Stun
3
Gun Attack
C
FRB001
Motion Blur v3
Generic
projectile
Hit Lose 1
7
Gun Attack
R
FRB001
Motion Blur v2
Generic
projectile
Hit Gain 1 (Up to 4.)
5
Gun Attack
U
FRB001
Motion Blur v1
Generic
projectile
Hit Gain 2 (Up to 4.)
3
Gun Attack
C
FRB001
Overheat v3
Generic
projectile
3 Repeats (This attacks 4 times with the same base damage.)
After attack You lose 2
2
Gun Attack
R
FRB001
Overheat v2
Generic
projectile
2 Repeats (This attacks 3 times with the same base damage.)
After attack You lose 2
2
Gun Attack
U
FRB001
Overheat v1
Generic
projectile
1 Repeat (This attacks 2 times with the same base damage.)
After attack You lose 2
1
Gun Attack
C
FRB001
Rapid Fire v3
Generic
projectile
5 Repeats (This attacks 6 times with the same base damage.)
1
Gun Attack
R
FRB001
Rapid Fire v2
Generic
projectile
4 Repeats (This attacks 5 times with the same base damage.)
1
Gun Attack
U
FRB001
Rapid Fire v1
Generic
projectile
3 Repeats (This attacks 4 times with the same base damage.)
1
Gun Attack
C
FRB001
Sawedoff v3
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
5
Gun Attack
R
FRB001
Sawedoff v2
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
4
Gun Attack
U
FRB001
Sawedoff v1
Generic
projectile
Before Attack Repel 1 (Move 1 square back from the middle line)
Hit Push 1 (Move the target 1 square back from the middle line)
3
Gun Attack
C
FRB001
Slide Dash v3
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
5
Gun Attack
R
FRB001
Slide Dash v2
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
4
Gun Attack
U
FRB001
Slide Dash v1
Generic
projectile
Before Attack You may Move 1
After attack You may Move 1
3
Gun Attack
C
FRB001
Snipe v3
Generic
melee3l
5
Gun Attack
R
FRB001
Snipe v2
Generic
melee5l
3
Gun Attack
U
FRB001
Snipe v1
Generic
melee5l
Pierce 3 (It ignores up to 3 total from parry, shield and armour.)
1
Gun Attack
C
FRB001
Terminal Velocity v3
Generic
projectile
This gains 1 for each square between you and the target
4
Gun Attack
R
FRB001
Terminal Velocity v2
Generic
projectile
This gains 1 for each square between you and the target
3
Gun Attack
U
FRB001
Terminal Velocity v1
Generic
projectile
This gains 1 for each square between you and the target
2
Gun Attack
C
FRB001
Warning Shot v3
Generic
projectile
Continue
5
Gun Attack
R
FRB001
Warning Shot v2
Generic
projectile
Continue
4
Gun Attack
U
FRB001
Warning Shot v1
Generic
projectile
Continue
3
Gun Attack
C
FRB001
Verglas, The Cold Stare
Generic
Enemy freezes X They take X
No amount of Coolant will make the voices stop.
80
Manipulator Hero
T
FRB001
Arcane Capacitor
Generic
Cast hit (This is a spell.)
3
Aether Evo
T
FRB001
Creeping Frost
Generic
Start of round All Heroes Freeze 1 (They lose 1 .)
Evo
T
FRB001
Crystal Cultivator
Generic
Your first Spell each turn gains Hit They Freeze 1 (They lose 1 .)
Evo
T
FRB001
Frost Injector
Generic
Once per round Healed Gain 1 and Heal 1 (Up to 4, and up to your starting health.)
Evo
T
FRB001
Hyper Cooler
Generic
Parry 3 (Prevent the next 3 damage you would take this turn.)
Once Parry They Freeze 1 (They lose 1 .)
Reactive Evo
T
FRB001
Absolute Zero
Generic
All Units Freeze 4 (They lose 4 .)
Action
E
FRB001
Cryomechanics
Generic
All Card Costs are reduced by this round
Continue
Action
E
FRB001
Deep Freeze
Generic
hit
Hit They Freeze 2 (They lose 2 .)
3
Elemental Spell
E
FRB001
Frost Hex
Generic
hit
Hit They Freeze 1 (They lose 1 .)
1 Repeat (This casts 2 times with the same base damage.)
3
Elemental Spell
E
FRB001
Hail Storm
Generic
hit3x3
This gains 1 and Hit They Freeze 1 (They lose 1 .)
1
Elemental Spell
E
FRB001
Iceletting
Generic
Draw a card Draw a card
Continue
Action
E
FRB001
Slow to a Crawl
Generic
An Active Action, Attack or Spell cannot Continue
Reaction
E
FRB001
Snow Glare
Generic
A Hero Freezes 1 and is Stunned (They lose 1 .)
Continue
Action
E
FRB001
Arcane Weaving v3
Generic
Your Active Spell gains 6 and loses all Hit Triggers
Reaction
R
FRB001
Arcane Weaving v2
Generic
Your Active Spell gains 4
Reaction
U
FRB001
Arcane Weaving v1
Generic
Your Active Spell gains 2 and Triggers all Hit Triggers an additional time
Reaction
C
FRB001
Chilling Blast v3
Generic
hit
You Freeze 1 (You lose 1 .)
Hit They Freeze 1 (They lose 1 .)
5
Elemental Spell
R
FRB001
Chilling Blast v2
Generic
hit
Hit They Freeze 1 (They lose 1 .)
3
Elemental Spell
U
FRB001
Chilling Blast v1
Generic
hit
Hit They Freeze 1 (They lose 1 .)
The next time you Freeze an enemy this turn, they Freeze 1
1
Elemental Spell
C
FRB001
Cold Grasp v3
Generic
hit
This gains 1 for each you're missing
2
Elemental Spell
R
FRB001
Cold Grasp v2
Generic
hit
This gains 1 for each you're missing
1
Elemental Spell
U
FRB001
Cold Grasp v1
Generic
hit
This gains 1 for each you're missing
0
Elemental Spell
C
FRB001
Coolant Injection v3
Generic
You Freeze 2 (You lose 2 .)
Heal 8 (Up to your starting health.)
Continue
Action
R
FRB001
Coolant Injection v2
Generic
You Freeze 1 (You lose 1 .)
Heal 6 (Up to your starting health.)
Continue
Action
U
FRB001
Coolant Injection v1
Generic
All Heroes Freeze 1 (They lose 1 .)
Heal 4 (Up to your starting health.)
Continue
Action
C
FRB001
Crystalize v3
Generic
The Active Attack or Spell loses 3 Base
Reaction
R
FRB001
Crystalize v2
Generic
The Active Attack or Spell loses 2 Base
Reaction
U
FRB001
Crystalize v1
Generic
The Active Attack or Spell loses 1 Base
Reaction
C
FRB001
Energy Outburst v3
Generic
hit
This gains 2
4
Aether Spell
R
FRB001
Energy Outburst v2
Generic
hit
This gains 2
3
Aether Spell
U
FRB001
Energy Outburst v1
Generic
hit
This gains 2
2
Aether Spell
C
FRB001
Essence Drain v3
Generic
hit
Hit Heal 2 (Up to your starting health.)
3
Aether Spell
R
FRB001
Essence Drain v2
Generic
hit
Hit Heal 2 (Up to your starting health.)
2
Aether Spell
U
FRB001
Essence Drain v1
Generic
hit
Hit Heal 2 (Up to your starting health.)
1
Aether Spell
C
FRB001
Freeze Ray v3
Generic
projectile
Hit They Freeze 1 (They lose 1 .)
5
Elemental Spell
R
FRB001
Freeze Ray v2
Generic
projectile
Hit They Freeze 1 (They lose 1 .)
4
Elemental Spell
U
FRB001
Freeze Ray v1
Generic
projectile
Hit They Freeze 1 (They lose 1 .)
3
Elemental Spell
C
FRB001
Icicle Wall v3
Generic
hit
Reaction Discard this Parry 4 (Prevent the next 4 damage you would take this turn.)
4
Elemental Spell
R
FRB001
Icicle Wall v2
Generic
hit
Reaction Discard this Parry 3 (Prevent the next 3 damage you would take this turn.)
3
Elemental Spell
U
FRB001
Icicle Wall v1
Generic
hit
Reaction Discard this Parry 2 (Prevent the next 2 damage you would take this turn.)
2
Elemental Spell
C
FRB001
Infuse Ice v3
Generic
Your next Spell this turn gains 4 and Hit They Freeze 1 (They lose 1 .)
Continue
Action
R
FRB001
Infuse Ice v2
Generic
Your next Spell this turn gains 3 and Hit They Freeze 1 (They lose 1 .)
Continue
Action
U
FRB001
Infuse Ice v1
Generic
Your next Spell this turn gains 2 and Hit They Freeze 1 (They lose 1 .)
Continue
Action
C
FRB001
Piercing Cold v3
Generic
Your Active Attack or Spell gains Pierce 5 (It ignores up to 5 total from parry, shield and armour.)
Reaction
R
FRB001
Piercing Cold v2
Generic
Your Active Attack or Spell gains Pierce 4 (It ignores up to 4 total from parry, shield and armour.)
Reaction
U
FRB001
Piercing Cold v1
Generic
Your Active Attack or Spell gains Pierce 3 (It ignores up to 3 total from parry, shield and armour.)
Reaction
C
FRB001
Thermal Exchange v3
Generic
hit
Hit Steal 1
3
Elemental Spell
R
FRB001
Thermal Exchange v2
Generic
hit
Hit Steal 1
2
Elemental Spell
U
FRB001
Thermal Exchange v1
Generic
hit
Hit Steal 1
1
Elemental Spell
C
FRB001
Clé, Retro Enthusiast
Generic
Your Machines have 1 Armour (They prevent 1 damage from each instance of damage they would take.)
You may Move your Machines using your
When your whole life has been decided for you, defying it becomes the logical choice.
80
Engineer Hero
T
FRB001
Adaptive Upgrader
Generic
Your first Upgrade each round gains Reroute (It can be played by a machine you control instead.)
Evo
T
FRB001
Contraption Disassembler
Generic
Once per turn
Sacrifice a machine Parry 4 (Prevent the next 4 damage you would take this turn.)
Reactive Evo
T
FRB001
Efficiency Module
Generic
Once per round A Machine you control Lasts another round
Evo
T
FRB001
Plasma Powered Ranch
Generic
An adjacent Machine you control can attack an additional time this turn
Once per Round Attack projectile
4
Machine Evo
T
FRB001
Power Charger
Generic
You or a Machine you control Shields 3 (They prevent the next 3 damage they would take this round.)
Reactive Evo
T
FRB001
Commander Beacon
Generic
Has 1 and 1 Armor (It prevents 1 damage from each instance of damage it would take.)
All Machines you control have +1
Turret Machine
E
FRB001
Failure Prognosis
Generic
All Machines you control Shield 2 and Last another turn (They prevent the next 2 damage they would take this round.)
Reaction
E
FRB001
Focused Spark Generator
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee5l
3
Turret Machine
E
FRB001
High Caliber Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack projectile
5
Turret Machine
E
FRB001
Power Reroute
Generic
projectile
This gains 1 for each Base of all Machines you control
1
Machine Attack
E
FRB001
Psy Blade Launcher
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Once per round Attack melee3w2b
3
Turret Machine
E
FRB001
Quick Deploy Sentry
Generic
Has 1 and Lasts 1 round (Destroy it at the start of the next round.)
Instant Deploy this
Oncea per round Attack projectile
3
Turret Machine
E
FRB001
Total Recall
Generic
Return all Machines you control to your hand
Your Machines can attack one fewer time this round
"We might have underestimated her talent." - Vis
Reaction
E
FRB001
Alpha Structure v3
Generic
Has 1
Start of round | Deploy Gains either 3 Shield or 3 this round (This prevents the next 4 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
R
FRB001
Alpha Structure v2
Generic
Has 1
Start of round | Deploy Gains either 2 Shield or 2 this round (This prevents the next 2 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
U
FRB001
Alpha Structure v1
Generic
Has 1
Start of round | Deploy Gains either 1 Shield or 1 this round (This prevents the next 1 damage it would take this round if shield is taken.)
Once per round Attack projectile
0
Turret Machine
C
FRB001
Emergency Patch v3
Generic
Reroute (This can be played by a machine you control instead.)
Parry 5 (Prevent the next 5 damage you would take this turn.)
Reaction
R
FRB001
Emergency Patch v2
Generic
Reroute (This can be played by a machine you control instead.)
Parry 4 (Prevent the next 4 damage you would take this turn.)
Reaction
U
FRB001
Emergency Patch v1
Generic
Reroute (This can be played by a machine you control instead.)
Parry 3 (Prevent the next 3 damage you would take this turn.)
Reaction
C
FRB001
Energize v3
Generic
Reroute (This can be played by a machine you control instead.)
Gain 3 with Machine Attacks this round
Continue
Action
R
FRB001
Energize v2
Generic
Reroute (This can be played by a machine you control instead.)
Gain 2 with Machine Attacks this round
Continue
Action
U
FRB001
Energize v1
Generic
Reroute (This can be played by a machine you control instead.)
Gain 1 with Machine Attacks this round
Continue
Action
C
FRB001
Energy Funnel v3
Generic
projectile
An adjacent Machine you control can attack an additional time this round
3
Machine Attack
R
FRB001
Energy Funnel v2
Generic
projectile
An adjacent Machine you control can attack an additional time this round
2
Machine Attack
U
FRB001
Energy Funnel v1
Generic
projectile
An adjacent Machine you control can attack an additional time this round
1
Machine Attack
C
FRB001
Multi-Part Shot v3
Generic
projectile
Gains 1 for each Machine you control
5
Machine Attack
R
FRB001
Multi-Part Shot v2
Generic
projectile
Gains 1 for each Machine you control
4
Machine Attack
U
FRB001
Multi-Part Shot v1
Generic
projectile
Gains 1 for each Machine you control
3
Machine Attack
C
FRB001
Overcharged Batteries v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 4 (It prevents the next 4 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
R
FRB001
Overcharged Batteries v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 3 (It prevents the next 3 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
U
FRB001
Overcharged Batteries v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Shield 2 (It prevents the next 2 damage it would take this round.)
End of round Destroy this, then it Lasts one more turn
Action
C
FRB001
Rapid Construction v3
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 4 and Continue
Continue
Action
R
FRB001
Rapid Construction v2
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 3 and Continue
Continue
Action
U
FRB001
Rapid Construction v1
Generic
Reroute (This can be played by a machine you control instead.)
Your next Machine Attack this turn gains 2 and Continue
Continue
Action
C
FRB001
Rebalance Weapons v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 5
Cannot Attack more than once per round
Action
R
FRB001
Rebalance Weapons v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 3
Action
U
FRB001
Rebalance Weapons v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Gain 1 and Pierce 3 (It ignores up to 3 total from parry, shield and armour.)
Action
C
FRB001
Regenerative Chamber v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 4 (Prevent the next 4 damage you would take this round.)
Action
R
FRB001
Regenerative Chamber v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 3 (Prevent the next 3 damage you would take this round.)
Action
U
FRB001
Regenerative Chamber v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
Attack Shield 2 (Prevent the next 2 damage you would take this round.)
Action
C
FRB001
Reinforce Structure v3
Generic
Reroute (This can be played by a machine you control instead.)
Shield 6 (Prevent the next 6 damage you would take this round.)
Continue
Action
R
FRB001
Reinforce Structure v2
Generic
Reroute (This can be played by a machine you control instead.)
Shield 5 (Prevent the next 5 damage you would take this round.)
Continue
Action
U
FRB001
Reinforce Structure v1
Generic
Reroute (This can be played by a machine you control instead.)
Shield 4 (Prevent the next 4 damage you would take this round.)
Gain an Action
Continue
Support Action
C
FRB001
Relocate v3
Generic
Return up to 3 of your Upgrades to your hand
You may only play one more Upgrade this round
Reaction
R
FRB001
Relocate v2
Generic
Return up to 2 of your Upgrades to your hand
Reaction
U
FRB001
Relocate v1
Generic
Return on of your Upgrades to your hand
You may play your next Upgrade as a Reaction
Reaction
C
FRB001
Rotary Barrel v3
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack 2 additional times each round and lose 1
Action
R
FRB001
Rotary Barrel v2
Generic
Machine Upgrade (Place this under a machine you control when played.)
You can Attack an additional time each round and gain 1
Action
U
FRB001
Rotary Barrel v1
Generic
Machine Upgrade (Place this under a machine you control when played.)
If this would gain an additional Attack, it gains that much plus 1 instead
Action
C
FRB001